// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Online.Rooms; using osu.Game.Rulesets; using osu.Game.Scoring; using osuTK.Graphics; namespace osu.Game.Users { public abstract class UserActivity { public abstract string GetStatus(bool hideIdentifiableInformation = false); public virtual Color4 GetAppropriateColour(OsuColour colours) => colours.GreenDarker; public class ModdingBeatmap : EditingBeatmap { public override string GetStatus(bool hideIdentifiableInformation = false) => "Modding a beatmap"; public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark; public ModdingBeatmap(IBeatmapInfo info) : base(info) { } } public class ChoosingBeatmap : UserActivity { public override string GetStatus(bool hideIdentifiableInformation = false) => "Choosing a beatmap"; } public abstract class InGame : UserActivity { public IBeatmapInfo BeatmapInfo { get; } public IRulesetInfo Ruleset { get; } protected InGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) { BeatmapInfo = beatmapInfo; Ruleset = ruleset; } public override string GetStatus(bool hideIdentifiableInformation = false) => Ruleset.CreateInstance().PlayingVerb; } public class InMultiplayerGame : InGame { public InMultiplayerGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) : base(beatmapInfo, ruleset) { } public override string GetStatus(bool hideIdentifiableInformation = false) => $@"{base.GetStatus(hideIdentifiableInformation)} with others"; } public class SpectatingMultiplayerGame : InGame { public SpectatingMultiplayerGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) : base(beatmapInfo, ruleset) { } public override string GetStatus(bool hideIdentifiableInformation = false) => $"Watching others {base.GetStatus(hideIdentifiableInformation).ToLowerInvariant()}"; } public class InPlaylistGame : InGame { public InPlaylistGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) : base(beatmapInfo, ruleset) { } } public class InSoloGame : InGame { public InSoloGame(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) : base(beatmapInfo, ruleset) { } } public class TestingBeatmap : InGame { public override string GetStatus(bool hideIdentifiableInformation = false) => "Testing a beatmap"; public TestingBeatmap(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) : base(beatmapInfo, ruleset) { } } public class EditingBeatmap : UserActivity { public IBeatmapInfo BeatmapInfo { get; } public EditingBeatmap(IBeatmapInfo info) { BeatmapInfo = info; } public override string GetStatus(bool hideIdentifiableInformation = false) => @"Editing a beatmap"; } public class WatchingReplay : UserActivity { private readonly ScoreInfo score; protected string Username => score.User.Username; public BeatmapInfo BeatmapInfo => score.BeatmapInfo; public WatchingReplay(ScoreInfo score) { this.score = score; } public override string GetStatus(bool hideIdentifiableInformation = false) => hideIdentifiableInformation ? @"Watching a replay" : $@"Watching {Username}'s replay"; } public class SpectatingUser : WatchingReplay { public override string GetStatus(bool hideIdentifiableInformation = false) => hideIdentifiableInformation ? @"Spectating a user" : $@"Spectating {Username}"; public SpectatingUser(ScoreInfo score) : base(score) { } } public class SearchingForLobby : UserActivity { public override string GetStatus(bool hideIdentifiableInformation = false) => @"Looking for a lobby"; } public class InLobby : UserActivity { public override string GetStatus(bool hideIdentifiableInformation = false) => @"In a lobby"; public readonly Room Room; public InLobby(Room room) { Room = room; } } } }