// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Runtime.InteropServices; using osu.Framework.Graphics.Shaders.Types; namespace osu.Game.Graphics.Backgrounds { [StructLayout(LayoutKind.Sequential, Pack = 1)] public record struct TriangleBorderData { public UniformFloat Thickness; public UniformFloat TexelSize; private readonly UniformPadding8 pad1; } }