// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Rulesets; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components; using osu.Game.Tests.Beatmaps; using osu.Game.Screens.Edit.Compose.Components; using osuTK; using osuTK.Input; namespace osu.Game.Tests.Visual.Editing { public class TestSceneEditorQuickDelete : EditorTestScene { protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false); private BlueprintContainer blueprintContainer => Editor.ChildrenOfType().First(); [Test] public void TestQuickDeleteRemovesObject() { var addedObject = new HitCircle { StartTime = 1000 }; AddStep("add hitobject", () => EditorBeatmap.Add(addedObject)); AddStep("select added object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject)); AddStep("move mouse to object", () => { var pos = blueprintContainer.ChildrenOfType().First().ScreenSpaceDrawQuad.Centre; InputManager.MoveMouseTo(pos); }); AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft)); AddStep("right click", () => InputManager.Click(MouseButton.Right)); AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft)); AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0); } [Test] public void TestQuickDeleteRemovesSliderControlPoint() { Slider slider = null; PathControlPoint[] points = { new PathControlPoint(), new PathControlPoint(new Vector2(50, 0)), new PathControlPoint(new Vector2(100, 0)) }; AddStep("add slider", () => { slider = new Slider { StartTime = 1000, Path = new SliderPath(points) }; EditorBeatmap.Add(slider); }); AddStep("select added slider", () => EditorBeatmap.SelectedHitObjects.Add(slider)); AddStep("move mouse to controlpoint", () => { var pos = blueprintContainer.ChildrenOfType().ElementAt(1).ScreenSpaceDrawQuad.Centre; InputManager.MoveMouseTo(pos); }); AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft)); AddStep("right click", () => InputManager.Click(MouseButton.Right)); AddAssert("slider has 2 points", () => slider.Path.ControlPoints.Count == 2); AddStep("right click", () => InputManager.Click(MouseButton.Right)); // second click should nuke the object completely. AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0); AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft)); } } }