// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.Objects; using System.Collections.Generic; namespace osu.Game.Rulesets.Catch { public class CatchDifficultyCalculator : DifficultyCalculator { public CatchDifficultyCalculator(IBeatmap beatmap) : base(beatmap) { } public override double Calculate(Dictionary categoryDifficulty = null) => 0; protected override BeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(); } }