// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mods; using osu.Framework.Graphics.Sprites; using System.Collections.Generic; using osu.Framework.Localisation; using osu.Game.Rulesets.Mania.Beatmaps; namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModHoldOff : Mod, IApplicableAfterBeatmapConversion { public override string Name => "Hold Off"; public override string Acronym => "HO"; public override double ScoreMultiplier => 0.9; public override LocalisableString Description => @"Replaces all hold notes with normal notes."; public override IconUsage? Icon => FontAwesome.Solid.DotCircle; public override ModType Type => ModType.Conversion; public override Type[] IncompatibleMods => new[] { typeof(ManiaModInvert) }; public void ApplyToBeatmap(IBeatmap beatmap) { var maniaBeatmap = (ManiaBeatmap)beatmap; var newObjects = new List(); foreach (var h in beatmap.HitObjects.OfType()) { // Add a note for the beginning of the hold note newObjects.Add(new Note { Column = h.Column, StartTime = h.StartTime, Samples = h.GetNodeSamples(0) }); } maniaBeatmap.HitObjects = maniaBeatmap.HitObjects.OfType().Concat(newObjects).OrderBy(h => h.StartTime).ToList(); } } }