// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osuTK; using osuTK.Graphics; namespace osu.Game.Tests.Visual.UserInterface { public class TestSceneLoadingLayer : OsuTestScene { private Drawable dimContent; private LoadingLayer overlay; private Container content; [SetUp] public void SetUp() => Schedule(() => { Children = new[] { content = new Container { Size = new Vector2(300), Anchor = Anchor.Centre, Origin = Anchor.Centre, Children = new[] { new Box { Colour = Color4.SlateGray, RelativeSizeAxes = Axes.Both, }, dimContent = new FillFlowContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, Direction = FillDirection.Vertical, Spacing = new Vector2(10), RelativeSizeAxes = Axes.Both, Size = new Vector2(0.9f), Children = new Drawable[] { new OsuSpriteText { Text = "Sample content" }, new TriangleButton { Text = "can't puush me", Width = 200, }, new TriangleButton { Text = "puush me", Width = 200, Action = () => { } }, } }, overlay = new LoadingLayer(dimContent), } }, }; }); [Test] public void TestShowHide() { AddAssert("not visible", () => !overlay.IsPresent); AddStep("show", () => overlay.Show()); AddUntilStep("wait for content dim", () => dimContent.Colour != Color4.White); AddStep("hide", () => overlay.Hide()); AddUntilStep("wait for content restore", () => dimContent.Colour == Color4.White); } [Test] public void TestContentRestoreOnDispose() { AddAssert("not visible", () => !overlay.IsPresent); AddStep("show", () => overlay.Show()); AddUntilStep("wait for content dim", () => dimContent.Colour != Color4.White); AddStep("expire", () => overlay.Expire()); AddUntilStep("wait for content restore", () => dimContent.Colour == Color4.White); } [Test] public void TestLargeArea() { AddStep("show", () => { content.RelativeSizeAxes = Axes.Both; content.Size = new Vector2(1); overlay.Show(); }); AddStep("hide", () => overlay.Hide()); } } }