// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics; using OpenTK; using OpenTK.Graphics; namespace osu.Game.Screens.Ranking { public class ResultModeButton : TabItem { private readonly FontAwesome icon; private Color4 activeColour; private Color4 inactiveColour; private CircularContainer colouredPart; public ResultModeButton(ResultMode mode) : base(mode) { switch (mode) { case ResultMode.Summary: icon = FontAwesome.fa_asterisk; break; case ResultMode.Ranking: icon = FontAwesome.fa_list; break; case ResultMode.Share: icon = FontAwesome.fa_camera; break; } } [BackgroundDependencyLoader] private void load(OsuColour colours) { Size = new Vector2(50); Masking = true; CornerRadius = 25; activeColour = colours.PinkDarker; inactiveColour = OsuColour.Gray(0.8f); EdgeEffect = new EdgeEffectParameters { Colour = Color4.Black.Opacity(0.4f), Type = EdgeEffectType.Shadow, Radius = 5, }; Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.White, }, colouredPart = new CircularContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Size = new Vector2(0.8f), BorderThickness = 4, BorderColour = Color4.White, Colour = inactiveColour, Children = new Drawable[] { new Box { AlwaysPresent = true, //for border rendering RelativeSizeAxes = Axes.Both, Colour = Color4.Transparent, }, new TextAwesome { Anchor = Anchor.Centre, Origin = Anchor.Centre, Shadow = false, Colour = OsuColour.Gray(0.95f), Icon = icon, TextSize = 20, } } } }; } protected override void OnActivated() => colouredPart.FadeColour(activeColour, 200, EasingTypes.OutQuint); protected override void OnDeactivated() => colouredPart.FadeColour(inactiveColour, 200, EasingTypes.OutQuint); } }