// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Taiko.Judgements; using OpenTK.Input; using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { public class DrawableDrumRollTick : DrawableTaikoHitObject { public DrawableDrumRollTick(DrumRollTick tick) : base(tick) { } protected override TaikoPiece CreateMainPiece() => new TickPiece { Filled = HitObject.FirstTick }; protected override TaikoJudgement CreateJudgement() => new TaikoDrumRollTickJudgement { SecondHit = HitObject.IsStrong }; protected override void CheckJudgement(bool userTriggered) { if (!userTriggered) return; if (Math.Abs(Judgement.TimeOffset) < HitObject.HitWindow) { Judgement.Result = HitResult.Hit; Judgement.TaikoResult = TaikoHitResult.Great; } } protected override void UpdateState(ArmedState state) { switch (state) { case ArmedState.Hit: Content.ScaleTo(0, 100, EasingTypes.OutQuint); break; } } protected override void UpdateScrollPosition(double time) { // Ticks don't move } protected override bool HandleKeyPress(Key key) { return Judgement.Result == HitResult.None && UpdateJudgement(true); } } }