// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Utils; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osuTK; namespace osu.Game.Rulesets.Osu.Tests.Mods { public class TestSceneOsuModNoScope : OsuModTestScene { [Test] public void TestVisibleDuringBreak() { CreateModTest(new ModTestData { Mod = new OsuModNoScope { HiddenComboCount = { Value = 0 }, }, Autoplay = true, PassCondition = () => true, Beatmap = new Beatmap { HitObjects = new List { new HitCircle { Position = new Vector2(300, 192), StartTime = 1000, }, new HitCircle { Position = new Vector2(300, 192), StartTime = 5000, } }, Breaks = new List { new BreakPeriod(2000, 4000), } } }); AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0)); AddUntilStep("wait for start of break", isBreak); AddUntilStep("wait for cursor to show", () => cursorAlphaAlmostEquals(1)); AddUntilStep("wait for end of break", () => !isBreak()); AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0)); } [Test] public void TestVisibleDuringSpinner() { CreateModTest(new ModTestData { Mod = new OsuModNoScope { HiddenComboCount = { Value = 0 }, }, Autoplay = true, PassCondition = () => true, Beatmap = new Beatmap { HitObjects = new List { new HitCircle { Position = new Vector2(300, 192), StartTime = 1000, }, new Spinner { Position = new Vector2(256, 192), StartTime = 2000, Duration = 2000, }, new HitCircle { Position = new Vector2(300, 192), StartTime = 5000, } } } }); AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0)); AddUntilStep("wait for start of spinner", isSpinning); AddUntilStep("wait for cursor to show", () => cursorAlphaAlmostEquals(1)); AddUntilStep("wait for end of spinner", () => !isSpinning()); AddUntilStep("wait for cursor to hide", () => cursorAlphaAlmostEquals(0)); } [Test] public void TestVisibleAfterComboBreak() { CreateModTest(new ModTestData { Mod = new OsuModNoScope { HiddenComboCount = { Value = 2 }, }, Autoplay = true, PassCondition = () => true, Beatmap = new Beatmap { HitObjects = new List { new HitCircle { Position = new Vector2(100, 192), StartTime = 1000, }, new HitCircle { Position = new Vector2(150, 192), StartTime = 3000, }, new HitCircle { Position = new Vector2(200, 192), StartTime = 5000, }, } } }); AddAssert("cursor must start visible", () => cursorAlphaAlmostEquals(1)); AddUntilStep("wait for combo", () => Player.ScoreProcessor.Combo.Value >= 2); AddAssert("cursor must dim after combo", () => !cursorAlphaAlmostEquals(1)); AddStep("break combo", () => Player.ScoreProcessor.Combo.Set(0)); AddUntilStep("wait for cursor to show", () => cursorAlphaAlmostEquals(1)); } private bool isSpinning() => Player.ChildrenOfType().SingleOrDefault()?.Progress > 0; private bool isBreak() => Player.IsBreakTime.Value; private bool cursorAlphaAlmostEquals(float alpha) => Precision.AlmostEquals(Player.DrawableRuleset.Cursor.Alpha, alpha); } }