// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Extensions.IEnumerableExtensions; using OpenTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; namespace osu.Game.Tests.Visual { [TestFixture] public class TestCaseScrollingHitObjects : OsuTestCase { public override IReadOnlyList RequiredTypes => new[] { typeof(Playfield) }; private readonly TestPlayfield[] playfields = new TestPlayfield[4]; public TestCaseScrollingHitObjects() { Add(new GridContainer { RelativeSizeAxes = Axes.Both, Content = new[] { new Drawable[] { playfields[0] = new TestPlayfield(ScrollingDirection.Up), playfields[1] = new TestPlayfield(ScrollingDirection.Down) }, new Drawable[] { playfields[2] = new TestPlayfield(ScrollingDirection.Left), playfields[3] = new TestPlayfield(ScrollingDirection.Right) } } }); AddSliderStep("Time range", 100, 10000, 5000, v => playfields.ForEach(p => p.VisibleTimeRange.Value = v)); AddStep("Add control point", () => addControlPoint(Time.Current + 5000)); } protected override void LoadComplete() { base.LoadComplete(); playfields.ForEach(p => p.HitObjects.AddControlPoint(new MultiplierControlPoint(0))); for (int i = 0; i <= 5000; i += 1000) addHitObject(Time.Current + i); Scheduler.AddDelayed(() => addHitObject(Time.Current + 5000), 1000, true); } private void addHitObject(double time) { playfields.ForEach(p => { var hitObject = new TestDrawableHitObject(time); setAnchor(hitObject, p); p.Add(hitObject); }); } private void addControlPoint(double time) { playfields.ForEach(p => { p.HitObjects.AddControlPoint(new MultiplierControlPoint(time) { DifficultyPoint = { SpeedMultiplier = 3 } }); p.HitObjects.AddControlPoint(new MultiplierControlPoint(time + 2000) { DifficultyPoint = { SpeedMultiplier = 2 } }); p.HitObjects.AddControlPoint(new MultiplierControlPoint(time + 3000) { DifficultyPoint = { SpeedMultiplier = 1 } }); TestDrawableControlPoint createDrawablePoint(double t) { var obj = new TestDrawableControlPoint(p.Direction, t); setAnchor(obj, p); return obj; } p.Add(createDrawablePoint(time)); p.Add(createDrawablePoint(time + 2000)); p.Add(createDrawablePoint(time + 3000)); }); } private void setAnchor(DrawableHitObject obj, TestPlayfield playfield) { switch (playfield.Direction) { case ScrollingDirection.Up: obj.Anchor = Anchor.TopCentre; break; case ScrollingDirection.Down: obj.Anchor = Anchor.BottomCentre; break; case ScrollingDirection.Left: obj.Anchor = Anchor.CentreLeft; break; case ScrollingDirection.Right: obj.Anchor = Anchor.CentreRight; break; } } private class TestPlayfield : ScrollingPlayfield { public readonly ScrollingDirection Direction; public TestPlayfield(ScrollingDirection direction) : base(direction) { Direction = direction; Padding = new MarginPadding(2); ScaledContent.Masking = true; AddInternal(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f, Depth = float.MaxValue }); } } private class TestDrawableControlPoint : DrawableHitObject { public TestDrawableControlPoint(ScrollingDirection direction, double time) : base(new HitObject { StartTime = time }) { Origin = Anchor.Centre; Add(new Box { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both }); switch (direction) { case ScrollingDirection.Up: case ScrollingDirection.Down: RelativeSizeAxes = Axes.X; Height = 2; break; case ScrollingDirection.Left: case ScrollingDirection.Right: RelativeSizeAxes = Axes.Y; Width = 2; break; } } protected override void UpdateState(ArmedState state) { } } private class TestDrawableHitObject : DrawableHitObject { public TestDrawableHitObject(double time) : base(new HitObject { StartTime = time }) { Origin = Anchor.Centre; AutoSizeAxes = Axes.Both; Add(new Box { Size = new Vector2(75) }); } protected override void UpdateState(ArmedState state) { } } } }