// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Sprites; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Taiko.Skinning.Argon { public class ArgonRimCirclePiece : ArgonCirclePiece { [BackgroundDependencyLoader] private void load() { AccentColour = ColourInfo.GradientVertical( new Color4(0, 161, 241, 255), new Color4(0, 111, 167, 255) ); AddInternal(new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Icon = FontAwesome.Solid.AngleLeft, Size = new Vector2(20 / 70f), Scale = new Vector2(0.8f, 1) }); } } }