// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Localisation; using osu.Game.Overlays.Settings.Sections.General; namespace osu.Game.Overlays.Settings.Sections { public partial class GeneralSection : SettingsSection { [Resolved(CanBeNull = true)] private FirstRunSetupOverlay? firstRunSetupOverlay { get; set; } [Resolved(CanBeNull = true)] private OsuGame? game { get; set; } public override LocalisableString Header => CommonStrings.General; public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.Solid.Cog }; [BackgroundDependencyLoader] private void load(OsuColour colours) { Children = new Drawable[] { new SettingsButton { Text = GeneralSettingsStrings.RunSetupWizard, Keywords = new[] { @"first run", @"initial", @"getting started", @"import", @"tutorial", @"recommended beatmaps" }, TooltipText = FirstRunSetupOverlayStrings.FirstRunSetupDescription, Action = () => firstRunSetupOverlay?.Show(), }, new SettingsButton { Text = GeneralSettingsStrings.LearnMoreAboutLazer, TooltipText = GeneralSettingsStrings.LearnMoreAboutLazerTooltip, BackgroundColour = colours.YellowDark, Action = () => game?.ShowWiki(@"Help_centre/Upgrading_to_lazer") }, new LanguageSettings(), new UpdateSettings(), }; } } }