// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable enable using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osuTK; namespace osu.Game.Overlays.Chat.ChannelControl { public class ControlItemClose : OsuAnimatedButton { [BackgroundDependencyLoader] private void load(OsuColour osuColour) { Alpha = 0f; Size = new Vector2(20); Add(new SpriteIcon { Anchor = Anchor.Centre, Origin = Anchor.Centre, Scale = new Vector2(0.75f), Icon = FontAwesome.Solid.TimesCircle, RelativeSizeAxes = Axes.Both, Colour = osuColour.Red1, }); } } }