// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.BeatmapSet.Buttons { public class HeaderButton : TriangleButton { public HeaderButton() { Height = 0; RelativeSizeAxes = Axes.Y; } [BackgroundDependencyLoader] private void load() { BackgroundColour = Color4Extensions.FromHex(@"094c5f"); Triangles.ColourLight = Color4Extensions.FromHex(@"0f7c9b"); Triangles.ColourDark = Color4Extensions.FromHex(@"094c5f"); Triangles.TriangleScale = 1.5f; } } }