// Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects.Drawables; using osu.Game.Rulesets.Taiko.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.Taiko.Replays; using OpenTK; using System.Linq; using osu.Framework.Input; namespace osu.Game.Rulesets.Taiko.UI { public class TaikoRulesetContainer : ScrollingRulesetContainer { public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset) : base(ruleset, beatmap, isForCurrentRuleset) { } [BackgroundDependencyLoader] private void load() { loadBarLines(); } private void loadBarLines() { TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1]; double lastHitTime = 1 + (lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime; var timingPoints = Beatmap.ControlPointInfo.TimingPoints.ToList(); if (timingPoints.Count == 0) return; int currentIndex = 0; int currentBeat = 0; double time = timingPoints[currentIndex].Time; while (time <= lastHitTime) { int nextIndex = currentIndex + 1; if (nextIndex < timingPoints.Count && time > timingPoints[nextIndex].Time) { currentIndex = nextIndex; time = timingPoints[currentIndex].Time; currentBeat = 0; } var currentPoint = timingPoints[currentIndex]; var barLine = new BarLine { StartTime = time, }; barLine.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.BaseDifficulty); bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0; Playfield.Add(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine)); double bl = currentPoint.BeatLength; if (bl < 800) bl *= (int)currentPoint.TimeSignature; time += bl; currentBeat++; } } protected override Vector2 GetPlayfieldAspectAdjust() { const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768; const float default_aspect = 16f / 9f; float aspectAdjust = MathHelper.Clamp(DrawWidth / DrawHeight, 0.4f, 4) / default_aspect; return new Vector2(1, default_relative_height * aspectAdjust); } public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this); protected override BeatmapConverter CreateBeatmapConverter() => new TaikoBeatmapConverter(IsForCurrentRuleset); public override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo); protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft }; protected override DrawableHitObject GetVisualRepresentation(TaikoHitObject h) { var centreHit = h as CentreHit; if (centreHit != null) { if (h.IsStrong) return new DrawableCentreHitStrong(centreHit); return new DrawableCentreHit(centreHit); } var rimHit = h as RimHit; if (rimHit != null) { if (h.IsStrong) return new DrawableRimHitStrong(rimHit); return new DrawableRimHit(rimHit); } var drumRoll = h as DrumRoll; if (drumRoll != null) { return new DrawableDrumRoll(drumRoll); } var swell = h as Swell; if (swell != null) return new DrawableSwell(swell); return null; } protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay); } }