// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Overlays; using osu.Game.Overlays.Toolbar; using osu.Game.Rulesets; using osuTK.Input; namespace osu.Game.Tests.Visual.Menus { [TestFixture] public class TestSceneToolbar : OsuManualInputManagerTestScene { private TestToolbar toolbar; [Resolved] private RulesetStore rulesets { get; set; } [SetUp] public void SetUp() => Schedule(() => { Child = toolbar = new TestToolbar { State = { Value = Visibility.Visible } }; }); [Test] public void TestNotificationCounter() { ToolbarNotificationButton notificationButton = null; AddStep("retrieve notification button", () => notificationButton = toolbar.ChildrenOfType().Single()); setNotifications(1); setNotifications(2); setNotifications(3); setNotifications(0); setNotifications(144); void setNotifications(int count) => AddStep($"set notification count to {count}", () => notificationButton.NotificationCount.Value = count); } [TestCase(false)] [TestCase(true)] public void TestRulesetSwitchingShortcut(bool toolbarHidden) { ToolbarRulesetSelector rulesetSelector = null; if (toolbarHidden) AddStep("hide toolbar", () => toolbar.Hide()); AddStep("retrieve ruleset selector", () => rulesetSelector = toolbar.ChildrenOfType().Single()); for (int i = 0; i < 4; i++) { var expected = rulesets.AvailableRulesets.ElementAt(i); var numberKey = Key.Number1 + i; AddStep($"switch to ruleset {i} via shortcut", () => { InputManager.PressKey(Key.ControlLeft); InputManager.Key(numberKey); InputManager.ReleaseKey(Key.ControlLeft); }); AddUntilStep("ruleset switched", () => rulesetSelector.Current.Value.Equals(expected)); } } [TestCase(OverlayActivation.All)] [TestCase(OverlayActivation.Disabled)] public void TestRespectsOverlayActivation(OverlayActivation mode) { AddStep($"set activation mode to {mode}", () => toolbar.OverlayActivationMode.Value = mode); AddStep("hide toolbar", () => toolbar.Hide()); AddStep("try to show toolbar", () => toolbar.Show()); if (mode == OverlayActivation.Disabled) AddAssert("toolbar still hidden", () => toolbar.State.Value == Visibility.Hidden); else AddAssert("toolbar is visible", () => toolbar.State.Value == Visibility.Visible); } public class TestToolbar : Toolbar { public new Bindable OverlayActivationMode => base.OverlayActivationMode as Bindable; } } }