// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using osuTK; using osuTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Online.Chat; using osu.Game.Graphics.Containers; namespace osu.Game.Overlays.Chat.Selection { public class ChannelSelectionOverlay : WaveOverlayContainer { public new const float WIDTH_PADDING = 170; private const float transition_duration = 500; private readonly Box bg; private readonly Triangles triangles; private readonly Box headerBg; private readonly SearchTextBox search; private readonly SearchContainer sectionsFlow; protected override bool DimMainContent => false; public Action OnRequestJoin; public Action OnRequestLeave; public ChannelSelectionOverlay() { RelativeSizeAxes = Axes.X; Waves.FirstWaveColour = Color4Extensions.FromHex("353535"); Waves.SecondWaveColour = Color4Extensions.FromHex("434343"); Waves.ThirdWaveColour = Color4Extensions.FromHex("515151"); Waves.FourthWaveColour = Color4Extensions.FromHex("595959"); Children = new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Masking = true, Children = new Drawable[] { bg = new Box { RelativeSizeAxes = Axes.Both, }, triangles = new Triangles { RelativeSizeAxes = Axes.Both, TriangleScale = 5, }, }, }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = 85, Right = WIDTH_PADDING }, Children = new[] { new OsuScrollContainer { RelativeSizeAxes = Axes.Both, Children = new[] { sectionsFlow = new SearchContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, LayoutDuration = 200, LayoutEasing = Easing.OutQuint, Spacing = new Vector2(0f, 20f), Padding = new MarginPadding { Vertical = 20, Left = WIDTH_PADDING }, }, }, }, }, }, new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Children = new Drawable[] { headerBg = new Box { RelativeSizeAxes = Axes.Both, }, new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, Spacing = new Vector2(0f, 10f), Padding = new MarginPadding { Top = 10f, Bottom = 10f, Left = WIDTH_PADDING, Right = WIDTH_PADDING }, Children = new Drawable[] { new OsuSpriteText { Text = @"Chat Channels", Font = OsuFont.GetFont(size: 20), Shadow = false, }, search = new HeaderSearchTextBox { RelativeSizeAxes = Axes.X }, }, }, }, }, }; search.Current.ValueChanged += term => sectionsFlow.SearchTerm = term.NewValue; } public void UpdateAvailableChannels(IEnumerable channels) { Scheduler.Add(() => { sectionsFlow.ChildrenEnumerable = new[] { new ChannelSection { Channels = channels, }, }; foreach (ChannelSection s in sectionsFlow.Children) { foreach (ChannelListItem c in s.ChannelFlow.Children) { c.OnRequestJoin = channel => { OnRequestJoin?.Invoke(channel); }; c.OnRequestLeave = channel => { OnRequestLeave?.Invoke(channel); }; } } }); } [BackgroundDependencyLoader] private void load(OsuColour colours) { bg.Colour = colours.Gray3; triangles.ColourDark = colours.Gray3; triangles.ColourLight = Color4Extensions.FromHex(@"353535"); headerBg.Colour = colours.Gray2.Opacity(0.75f); } protected override void OnFocus(FocusEvent e) { search.TakeFocus(); base.OnFocus(e); } protected override void PopIn() { if (Alpha == 0) this.MoveToY(DrawHeight); this.FadeIn(transition_duration, Easing.OutQuint); this.MoveToY(0, transition_duration, Easing.OutQuint); search.HoldFocus = true; base.PopIn(); } protected override void PopOut() { this.FadeOut(transition_duration, Easing.InSine); this.MoveToY(DrawHeight, transition_duration, Easing.InSine); search.HoldFocus = false; base.PopOut(); } private class HeaderSearchTextBox : BasicSearchTextBox { [BackgroundDependencyLoader] private void load() { BackgroundFocused = Color4.Black.Opacity(0.2f); BackgroundUnfocused = Color4.Black.Opacity(0.2f); } } } }