// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match { public class MultiplayerMatchFooter : CompositeDrawable { private const float ready_button_width = 600; private const float spectate_button_width = 200; public Action OnReadyClick { set => readyButton.OnReadyClick = value; } public Action OnSpectateClick { set => spectateButton.OnSpectateClick = value; } private readonly MultiplayerReadyButton readyButton; private readonly MultiplayerSpectateButton spectateButton; public MultiplayerMatchFooter() { RelativeSizeAxes = Axes.Both; InternalChild = new GridContainer { RelativeSizeAxes = Axes.Both, Content = new[] { new Drawable[] { null, spectateButton = new MultiplayerSpectateButton { RelativeSizeAxes = Axes.Both, }, null, readyButton = new MultiplayerReadyButton { RelativeSizeAxes = Axes.Both, }, null } }, ColumnDimensions = new[] { new Dimension(), new Dimension(maxSize: spectate_button_width), new Dimension(GridSizeMode.Absolute, 10), new Dimension(maxSize: ready_button_width), new Dimension() } }; } } }