// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using JetBrains.Annotations; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Textures; using osu.Game.Audio; using osu.Game.Beatmaps.Formats; using osu.Game.Extensions; using osu.Game.IO; using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD.HitErrorMeters; using osu.Game.Skinning.Components; using osuTK; using osuTK.Graphics; namespace osu.Game.Skinning { public class ArgonSkin : Skin { public static SkinInfo CreateInfo() => new SkinInfo { ID = Skinning.SkinInfo.ARGON_SKIN, Name = "osu! \"argon\" (2022)", Creator = "team osu!", Protected = true, InstantiationInfo = typeof(ArgonSkin).GetInvariantInstantiationInfo() }; protected readonly IStorageResourceProvider Resources; public ArgonSkin(IStorageResourceProvider resources) : this(CreateInfo(), resources) { } [UsedImplicitly(ImplicitUseKindFlags.InstantiatedWithFixedConstructorSignature)] public ArgonSkin(SkinInfo skin, IStorageResourceProvider resources) : base( skin, resources ) { Resources = resources; Configuration.CustomComboColours = new List { // Standard combo progression order is green - blue - red - yellow. // But for whatever reason, this starts from index 1, not 0. // // We've added two new combo colours in argon, so to ensure the initial rotation matches, // this same progression is in slots 1 - 4. // Orange new Color4(241, 116, 0, 255), // Green new Color4(0, 241, 53, 255), // Blue new Color4(0, 82, 241, 255), // Red new Color4(241, 0, 0, 255), // Yellow new Color4(232, 235, 0, 255), // Purple new Color4(92, 0, 241, 255), }; } public override Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => Textures?.Get(componentName, wrapModeS, wrapModeT); public override ISample? GetSample(ISampleInfo sampleInfo) { foreach (string lookup in sampleInfo.LookupNames) { var sample = Samples?.Get(lookup) ?? Resources.AudioManager?.Samples.Get(lookup); if (sample != null) return sample; } return null; } public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup) { // Temporary until default skin has a valid hit lighting. if ((lookup as SkinnableSprite.SpriteComponentLookup)?.LookupName == @"lighting") return Drawable.Empty(); if (base.GetDrawableComponent(lookup) is Drawable c) return c; switch (lookup) { case SkinComponentsContainerLookup containerLookup: // Only handle global level defaults for now. if (containerLookup.Ruleset != null) return null; switch (containerLookup.Target) { case SkinComponentsContainerLookup.TargetArea.SongSelect: var songSelectComponents = new DefaultSkinComponentsContainer(_ => { // do stuff when we need to. }); return songSelectComponents; case SkinComponentsContainerLookup.TargetArea.MainHUDComponents: var skinnableTargetWrapper = new DefaultSkinComponentsContainer(container => { var health = container.OfType().FirstOrDefault(); var healthLine = container.OfType().FirstOrDefault(); var wedgePieces = container.OfType().ToArray(); var score = container.OfType().FirstOrDefault(); var accuracy = container.OfType().FirstOrDefault(); var combo = container.OfType().FirstOrDefault(); var songProgress = container.OfType().FirstOrDefault(); var keyCounter = container.OfType().FirstOrDefault(); if (health != null) { // elements default to beneath the health bar const float components_x_offset = 50; health.Anchor = Anchor.TopLeft; health.Origin = Anchor.TopLeft; health.UseRelativeSize.Value = false; health.Width = 300; health.BarHeight.Value = 30f; health.Position = new Vector2(components_x_offset, 20f); if (healthLine != null) { healthLine.Anchor = Anchor.TopLeft; healthLine.Origin = Anchor.CentreLeft; healthLine.Y = health.Y + ArgonHealthDisplay.MAIN_PATH_RADIUS; healthLine.Size = new Vector2(45, 3); } foreach (var wedgePiece in wedgePieces) wedgePiece.Position += new Vector2(-50, 15); if (score != null) { score.Origin = Anchor.TopRight; score.Position = new Vector2(components_x_offset + 200, wedgePieces.Last().Y + 30); } if (accuracy != null) { // +4 to vertically align the accuracy counter with the score counter. accuracy.Position = new Vector2(-20, 20); accuracy.Anchor = Anchor.TopRight; accuracy.Origin = Anchor.TopRight; } var hitError = container.OfType().FirstOrDefault(); if (hitError != null) { hitError.Anchor = Anchor.CentreLeft; hitError.Origin = Anchor.CentreLeft; } var hitError2 = container.OfType().LastOrDefault(); if (hitError2 != null) { hitError2.Anchor = Anchor.CentreRight; hitError2.Scale = new Vector2(-1, 1); // origin flipped to match scale above. hitError2.Origin = Anchor.CentreLeft; } if (songProgress != null) { const float padding = 10; // Hard to find this at runtime, so taken from the most expanded state during replay. const float song_progress_offset_height = 36 + padding; songProgress.Position = new Vector2(0, -padding); songProgress.Scale = new Vector2(0.9f, 1); if (keyCounter != null && hitError != null) { keyCounter.Anchor = Anchor.BottomRight; keyCounter.Origin = Anchor.BottomRight; keyCounter.Position = new Vector2(-(hitError.Width + padding), -(padding * 2 + song_progress_offset_height)); } if (combo != null && hitError != null) { combo.Anchor = Anchor.BottomLeft; combo.Origin = Anchor.BottomLeft; combo.Position = new Vector2((hitError.Width + padding), -(padding * 2 + song_progress_offset_height)); } } } }) { Children = new Drawable[] { new ArgonWedgePiece { Size = new Vector2(380, 72), }, new ArgonWedgePiece { Size = new Vector2(380, 72), Position = new Vector2(4, 5) }, new ArgonScoreCounter { ShowLabel = { Value = false }, }, new ArgonHealthDisplay(), new BoxElement { CornerRadius = { Value = 0.5f } }, new ArgonAccuracyCounter(), new ArgonComboCounter { Scale = new Vector2(1.3f) }, new BarHitErrorMeter(), new BarHitErrorMeter(), new ArgonSongProgress(), new ArgonKeyCounterDisplay(), } }; return skinnableTargetWrapper; } return null; } return null; } public override IBindable? GetConfig(TLookup lookup) { // todo: this code is pulled from LegacySkin and should not exist. // will likely change based on how databased storage of skin configuration goes. switch (lookup) { case GlobalSkinColours global: switch (global) { case GlobalSkinColours.ComboColours: { LogLookupDebug(this, lookup, LookupDebugType.Hit); return SkinUtils.As(new Bindable?>(Configuration.ComboColours)); } } break; case SkinComboColourLookup comboColour: LogLookupDebug(this, lookup, LookupDebugType.Hit); return SkinUtils.As(new Bindable(getComboColour(Configuration, comboColour.ColourIndex))); } LogLookupDebug(this, lookup, LookupDebugType.Miss); return null; } private static Color4 getComboColour(IHasComboColours source, int colourIndex) => source.ComboColours![colourIndex % source.ComboColours.Count]; } }