// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using MessagePack; namespace osu.Game.Online.Multiplayer { /// /// A started by the server when clients being to load. /// Indicates how long until gameplay will forcefully start, excluding any users which have not completed loading, /// and forcing progression of any clients that are blocking load due to user interaction. /// [MessagePackObject] public sealed class ForceGameplayStartCountdown : MultiplayerCountdown { } }