// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Tests.Visual; using osuTK; namespace osu.Game.Rulesets.Osu.Tests { [TestFixture] public class TestSceneHitCircleLongCombo : PlayerTestScene { public TestSceneHitCircleLongCombo() : base(new OsuRuleset()) { } protected override IBeatmap CreateBeatmap(Ruleset ruleset) { var beatmap = new Beatmap { BeatmapInfo = new BeatmapInfo { BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 }, Ruleset = ruleset.RulesetInfo } }; for (int i = 0; i < 512; i++) beatmap.HitObjects.Add(new HitCircle { Position = new Vector2(256, 192), StartTime = i * 100 }); return beatmap; } } }