// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; using osu.Game.Input; namespace osu.Game.Overlays.Settings.Sections.Input { public class MouseSettings : SettingsSubsection { protected override string Header => "Mouse"; private readonly BindableBool rawInputToggle = new BindableBool(); private Bindable sensitivityBindable = new BindableDouble(); private Bindable ignoredInputHandlers; private Bindable windowMode; private SettingsEnumDropdown confineMouseModeSetting; [BackgroundDependencyLoader] private void load(OsuConfigManager osuConfig, FrameworkConfigManager config) { var configSensitivity = config.GetBindable(FrameworkSetting.CursorSensitivity); // use local bindable to avoid changing enabled state of game host's bindable. sensitivityBindable = configSensitivity.GetUnboundCopy(); configSensitivity.BindValueChanged(val => sensitivityBindable.Value = val.NewValue); sensitivityBindable.BindValueChanged(val => configSensitivity.Value = val.NewValue); Children = new Drawable[] { new SettingsCheckbox { LabelText = "Raw input", Current = rawInputToggle }, new SensitivitySetting { LabelText = "Cursor sensitivity", Current = sensitivityBindable }, new SettingsCheckbox { LabelText = "Map absolute input to window", Current = config.GetBindable(FrameworkSetting.MapAbsoluteInputToWindow) }, confineMouseModeSetting = new SettingsEnumDropdown { LabelText = "Confine mouse cursor to window", Current = osuConfig.GetBindable(OsuSetting.ConfineMouseMode) }, new SettingsCheckbox { LabelText = "Disable mouse wheel during gameplay", Current = osuConfig.GetBindable(OsuSetting.MouseDisableWheel) }, new SettingsCheckbox { LabelText = "Disable mouse buttons during gameplay", Current = osuConfig.GetBindable(OsuSetting.MouseDisableButtons) }, }; windowMode = config.GetBindable(FrameworkSetting.WindowMode); windowMode.BindValueChanged(mode => { var isFullscreen = mode.NewValue == WindowMode.Fullscreen; if (isFullscreen) { confineMouseModeSetting.Current.Disabled = true; confineMouseModeSetting.TooltipText = "Not applicable in full screen mode"; } else { confineMouseModeSetting.Current.Disabled = false; confineMouseModeSetting.TooltipText = string.Empty; } }, true); if (RuntimeInfo.OS != RuntimeInfo.Platform.Windows) { rawInputToggle.Disabled = true; sensitivityBindable.Disabled = true; } else { rawInputToggle.ValueChanged += enabled => { // this is temporary until we support per-handler settings. const string raw_mouse_handler = @"OsuTKRawMouseHandler"; const string standard_mouse_handlers = @"OsuTKMouseHandler MouseHandler"; ignoredInputHandlers.Value = enabled.NewValue ? standard_mouse_handlers : raw_mouse_handler; }; ignoredInputHandlers = config.GetBindable(FrameworkSetting.IgnoredInputHandlers); ignoredInputHandlers.ValueChanged += handler => { bool raw = !handler.NewValue.Contains("Raw"); rawInputToggle.Value = raw; sensitivityBindable.Disabled = !raw; }; ignoredInputHandlers.TriggerChange(); } } private class SensitivitySetting : SettingsSlider { public SensitivitySetting() { KeyboardStep = 0.01f; TransferValueOnCommit = true; } } private class SensitivitySlider : OsuSliderBar { public override string TooltipText => Current.Disabled ? "enable raw input to adjust sensitivity" : $"{base.TooltipText}x"; } } }