// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Utils; using osu.Game.Screens.Play; using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { [TestFixture] public partial class TestSceneKeyCounter : OsuManualInputManagerTestScene { public TestSceneKeyCounter() { DefaultKeyCounter testCounter; KeyCounterDisplay kc = new DefaultKeyCounterDisplay { Origin = Anchor.Centre, Anchor = Anchor.Centre, Children = new[] { testCounter = new DefaultKeyCounter(new KeyCounterKeyboardTrigger(Key.X)), new DefaultKeyCounter(new KeyCounterKeyboardTrigger(Key.X)), new DefaultKeyCounter(new KeyCounterMouseTrigger(MouseButton.Left)), new DefaultKeyCounter(new KeyCounterMouseTrigger(MouseButton.Right)), }, }; AddStep("Add random", () => { Key key = (Key)((int)Key.A + RNG.Next(26)); kc.Add(kc.CreateKeyCounter(new KeyCounterKeyboardTrigger(key))); }); Key testKey = ((KeyCounterKeyboardTrigger)kc.Children.First().Trigger).Key; void addPressKeyStep() { AddStep($"Press {testKey} key", () => InputManager.Key(testKey)); } addPressKeyStep(); AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 1); addPressKeyStep(); AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 2); AddStep("Disable counting", () => testCounter.IsCounting = false); addPressKeyStep(); AddAssert($"Check {testKey} count has not changed", () => testCounter.CountPresses == 2); Add(kc); } } }