// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play.HUD; using OpenTK; namespace osu.Game.Screens.Play { public class StandardHUDOverlay : HUDOverlay { protected override RollingCounter CreateAccuracyCounter() => new PercentageCounter { Anchor = Anchor.TopCentre, Origin = Anchor.TopRight, Position = new Vector2(0, 35), TextSize = 20, Margin = new MarginPadding { Right = 140 }, }; protected override RollingCounter CreateComboCounter() => new SimpleComboCounter { Anchor = Anchor.TopCentre, Origin = Anchor.TopLeft, Position = new Vector2(0, 35), Margin = new MarginPadding { Left = 140 }, TextSize = 20, }; protected override HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay { Size = new Vector2(1, 5), RelativeSizeAxes = Axes.X, Margin = new MarginPadding { Top = 20 } }; protected override KeyCounterCollection CreateKeyCounter() => new KeyCounterCollection { IsCounting = true, FadeTime = 50, Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Margin = new MarginPadding(10), Y = - TwoLayerButton.SIZE_RETRACTED.Y, }; protected override ScoreCounter CreateScoreCounter() => new ScoreCounter(6) { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, TextSize = 40, Position = new Vector2(0, 30), }; protected override SongProgress CreateProgress() => new SongProgress { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, }; protected override ModDisplay CreateModsContainer() => new ModDisplay { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, AutoSizeAxes = Axes.Both, Margin = new MarginPadding { Top = 20, Right = 10 }, }; [BackgroundDependencyLoader] private void load(OsuColour colours) { ComboCounter.AccentColour = colours.BlueLighter; AccuracyCounter.AccentColour = colours.BlueLighter; ScoreCounter.AccentColour = colours.BlueLighter; var shd = HealthDisplay as StandardHealthDisplay; if (shd != null) { shd.AccentColour = colours.BlueLighter; shd.GlowColour = colours.BlueDarker; } } public override void BindProcessor(ScoreProcessor processor) { base.BindProcessor(processor); var shd = HealthDisplay as StandardHealthDisplay; if (shd != null) processor.NewJudgement += shd.Flash; } } }