// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Input; using OpenTK.Input; namespace osu.Game.Screens.Play { public class KeyCounterMouse : KeyCounter { public MouseButton Button { get; } public KeyCounterMouse(MouseButton button) : base(getStringRepresentation(button)) { AlwaysReceiveInput = true; Button = button; } private static string getStringRepresentation(MouseButton button) { switch (button) { default: return button.ToString(); case MouseButton.Left: return @"M1"; case MouseButton.Right: return @"M2"; } } protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) { if (args.Button == Button) IsLit = true; return base.OnMouseDown(state, args); } protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) { if (args.Button == Button) IsLit = false; return base.OnMouseUp(state, args); } } }