// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Audio.Sample; using osu.Game.Audio; using osu.Game.Rulesets.Objects.Legacy; using static osu.Game.Skinning.SkinConfiguration; namespace osu.Game.Skinning { /// <summary> /// Transformer used to handle support of legacy features for individual rulesets. /// </summary> public abstract class LegacySkinTransformer : SkinTransformer { /// <summary> /// Whether the skin being transformed is able to provide legacy resources for the ruleset. /// </summary> public virtual bool IsProvidingLegacyResources => this.HasFont(LegacyFont.Combo); protected LegacySkinTransformer(ISkin skin) : base(skin) { } public override ISample? GetSample(ISampleInfo sampleInfo) { if (!(sampleInfo is ConvertHitObjectParser.LegacyHitSampleInfo legacySample)) return Skin.GetSample(sampleInfo); var playLayeredHitSounds = GetConfig<LegacySetting, bool>(LegacySetting.LayeredHitSounds); if (legacySample.IsLayered && playLayeredHitSounds?.Value == false) return new SampleVirtual(); return base.GetSample(sampleInfo); } } }