// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osuTK.Graphics; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.Containers; using osuTK; namespace osu.Game.Graphics.UserInterface { public class OsuMenu : Menu { private Sample sampleOpen; private Sample sampleClose; // todo: this shouldn't be required after https://github.com/ppy/osu-framework/issues/4519 is fixed. private bool wasOpened; public OsuMenu(Direction direction, bool topLevelMenu = false) : base(direction, topLevelMenu) { BackgroundColour = Color4.Black.Opacity(0.5f); MaskingContainer.CornerRadius = 4; ItemsContainer.Padding = new MarginPadding(5); } [BackgroundDependencyLoader] private void load(AudioManager audio) { sampleOpen = audio.Samples.Get(@"UI/dropdown-open"); sampleClose = audio.Samples.Get(@"UI/dropdown-close"); } protected override void AnimateOpen() { if (!TopLevelMenu && !wasOpened) sampleOpen?.Play(); this.FadeIn(300, Easing.OutQuint); wasOpened = true; } protected override void AnimateClose() { if (!TopLevelMenu && wasOpened) sampleClose?.Play(); this.FadeOut(300, Easing.OutQuint); wasOpened = false; } protected override void UpdateSize(Vector2 newSize) { if (Direction == Direction.Vertical) { Width = newSize.X; this.ResizeHeightTo(newSize.Y, 300, Easing.OutQuint); } else { Height = newSize.Y; this.ResizeWidthTo(newSize.X, 300, Easing.OutQuint); } } protected override DrawableMenuItem CreateDrawableMenuItem(MenuItem item) { switch (item) { case StatefulMenuItem stateful: return new DrawableStatefulMenuItem(stateful); } return new DrawableOsuMenuItem(item); } protected override ScrollContainer CreateScrollContainer(Direction direction) => new OsuScrollContainer(direction); protected override Menu CreateSubMenu() => new OsuMenu(Direction.Vertical) { Anchor = Direction == Direction.Horizontal ? Anchor.BottomLeft : Anchor.TopRight }; } }