// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Taiko.UI { internal class DrumSamplePlayer : Container, IKeyBindingHandler { private DrumSampleTriggerSource leftRimSampleTriggerSource; private DrumSampleTriggerSource leftCentreSampleTriggerSource; private DrumSampleTriggerSource rightCentreSampleTriggerSource; private DrumSampleTriggerSource rightRimSampleTriggerSource; public DrumSamplePlayer(HitObjectContainer hitObjectContainer) { Children = new Drawable[] { leftRimSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer), leftCentreSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer), rightCentreSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer), rightRimSampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer), }; } public bool OnPressed(KeyBindingPressEvent e) { switch (e.Action) { case TaikoAction.LeftRim: leftRimSampleTriggerSource.Play(HitType.Rim); break; case TaikoAction.LeftCentre: leftCentreSampleTriggerSource.Play(HitType.Centre); break; case TaikoAction.RightCentre: rightCentreSampleTriggerSource.Play(HitType.Centre); break; case TaikoAction.RightRim: rightRimSampleTriggerSource.Play(HitType.Rim); break; } return false; } public void OnReleased(KeyBindingReleaseEvent e) { } } }