// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.Edit.Components.RadioButtons { public class DrawableRadioButton : TriangleButton { /// /// Invoked when this has been selected. /// public Action Selected; private Color4 defaultBackgroundColour; private Color4 defaultBubbleColour; private Color4 selectedBackgroundColour; private Color4 selectedBubbleColour; private readonly Drawable bubble; private readonly RadioButton button; public DrawableRadioButton(RadioButton button) { this.button = button; Text = button.Item.ToString(); Action = button.Select; RelativeSizeAxes = Axes.X; bubble = new CircularContainer { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit, Scale = new Vector2(0.5f), X = 10, Masking = true, Blending = BlendingParameters.Additive, Child = new Box { RelativeSizeAxes = Axes.Both } }; } [BackgroundDependencyLoader] private void load(OsuColour colours) { defaultBackgroundColour = colours.Gray3; defaultBubbleColour = defaultBackgroundColour.Darken(0.5f); selectedBackgroundColour = colours.BlueDark; selectedBubbleColour = selectedBackgroundColour.Lighten(0.5f); Triangles.Alpha = 0; Content.EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Shadow, Radius = 2, Offset = new Vector2(0, 1), Colour = Color4.Black.Opacity(0.5f) }; Add(bubble); } protected override void LoadComplete() { base.LoadComplete(); button.Selected.ValueChanged += selected => { updateSelectionState(); if (selected.NewValue) Selected?.Invoke(button); }; updateSelectionState(); } private void updateSelectionState() { if (!IsLoaded) return; BackgroundColour = button.Selected.Value ? selectedBackgroundColour : defaultBackgroundColour; bubble.Colour = button.Selected.Value ? selectedBubbleColour : defaultBubbleColour; } protected override SpriteText CreateText() => new OsuSpriteText { Depth = -1, Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, X = 40f }; } }