// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable enable using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Humanizer; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Mods; using osu.Game.Utils; using osuTK; using osuTK.Graphics; using osuTK.Input; namespace osu.Game.Overlays.Mods { public class ModColumn : CompositeDrawable { public readonly Container TopLevelContent; public readonly ModType ModType; private Func? filter; /// /// Function determining whether each mod in the column should be displayed. /// A return value of means that the mod is not filtered and therefore its corresponding panel should be displayed. /// A return value of means that the mod is filtered out and therefore its corresponding panel should be hidden. /// public Func? Filter { get => filter; set { filter = value; updateState(); } } public Bindable Active = new BindableBool(true); /// /// List of mods marked as selected in this column. /// /// /// Note that the mod instances returned by this property are owned solely by this column /// (as in, they are locally-managed clones, to ensure proper isolation from any other external instances). /// public IReadOnlyList SelectedMods { get; private set; } = Array.Empty(); /// /// Invoked when a mod panel has been selected interactively by the user. /// public event Action? SelectionChangedByUser; protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => base.ReceivePositionalInputAtSubTree(screenSpacePos) && Active.Value; protected virtual ModPanel CreateModPanel(Mod mod) => new ModPanel(mod); private readonly Key[]? toggleKeys; private readonly Bindable>> availableMods = new Bindable>>(); /// /// All mods that are available for the current ruleset in this particular column. /// /// /// Note that the mod instances in this list are owned solely by this column /// (as in, they are locally-managed clones, to ensure proper isolation from any other external instances). /// private IReadOnlyList localAvailableMods = Array.Empty(); private readonly TextFlowContainer headerText; private readonly Box headerBackground; private readonly Container contentContainer; private readonly Box contentBackground; private readonly FillFlowContainer panelFlow; private readonly ToggleAllCheckbox? toggleAllCheckbox; private Colour4 accentColour; private Task? latestLoadTask; internal bool ItemsLoaded => latestLoadTask == null; private const float header_height = 42; public ModColumn(ModType modType, bool allowBulkSelection, Key[]? toggleKeys = null) { ModType = modType; this.toggleKeys = toggleKeys; Width = 320; RelativeSizeAxes = Axes.Y; Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0); Container controlContainer; InternalChildren = new Drawable[] { TopLevelContent = new Container { RelativeSizeAxes = Axes.Both, CornerRadius = ModPanel.CORNER_RADIUS, Masking = true, Children = new Drawable[] { new Container { RelativeSizeAxes = Axes.X, Height = header_height + ModPanel.CORNER_RADIUS, Children = new Drawable[] { headerBackground = new Box { RelativeSizeAxes = Axes.X, Height = header_height + ModPanel.CORNER_RADIUS }, headerText = new OsuTextFlowContainer(t => { t.Font = OsuFont.TorusAlternate.With(size: 17); t.Shadow = false; t.Colour = Colour4.Black; }) { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), Padding = new MarginPadding { Horizontal = 17, Bottom = ModPanel.CORNER_RADIUS } } } }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = header_height }, Child = contentContainer = new Container { RelativeSizeAxes = Axes.Both, Masking = true, CornerRadius = ModPanel.CORNER_RADIUS, BorderThickness = 3, Children = new Drawable[] { contentBackground = new Box { RelativeSizeAxes = Axes.Both }, new GridContainer { RelativeSizeAxes = Axes.Both, RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize), new Dimension() }, Content = new[] { new Drawable[] { controlContainer = new Container { RelativeSizeAxes = Axes.X, Padding = new MarginPadding { Horizontal = 14 } } }, new Drawable[] { new NestedVerticalScrollContainer { RelativeSizeAxes = Axes.Both, ClampExtension = 100, ScrollbarOverlapsContent = false, Child = panelFlow = new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Spacing = new Vector2(0, 7), Padding = new MarginPadding(7) } } } } } } } } } } }; createHeaderText(); if (allowBulkSelection) { controlContainer.Height = 35; controlContainer.Add(toggleAllCheckbox = new ToggleAllCheckbox(this) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Scale = new Vector2(0.8f), RelativeSizeAxes = Axes.X, LabelText = "Enable All", Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0) }); panelFlow.Padding = new MarginPadding { Top = 0, Bottom = 7, Horizontal = 7 }; } } private void createHeaderText() { IEnumerable headerTextWords = ModType.Humanize(LetterCasing.Title).Split(' '); if (headerTextWords.Count() > 1) { headerText.AddText($"{headerTextWords.First()} ", t => t.Font = t.Font.With(weight: FontWeight.SemiBold)); headerTextWords = headerTextWords.Skip(1); } headerText.AddText(string.Join(' ', headerTextWords)); } [BackgroundDependencyLoader] private void load(OsuGameBase game, OverlayColourProvider colourProvider, OsuColour colours) { availableMods.BindTo(game.AvailableMods); // this `BindValueChanged` callback is intentionally here, to ensure that local available mods are constructed as early as possible. // this is needed to make sure no external changes to mods are dropped while mod panels are asynchronously loading. availableMods.BindValueChanged(_ => updateLocalAvailableMods(), true); headerBackground.Colour = accentColour = colours.ForModType(ModType); if (toggleAllCheckbox != null) { toggleAllCheckbox.AccentColour = accentColour; toggleAllCheckbox.AccentHoverColour = accentColour.Lighten(0.3f); } contentContainer.BorderColour = ColourInfo.GradientVertical(colourProvider.Background4, colourProvider.Background3); contentBackground.Colour = colourProvider.Background4; } private void updateLocalAvailableMods() { var newMods = ModUtils.FlattenMods(availableMods.Value.GetValueOrDefault(ModType) ?? Array.Empty()) .Select(m => m.DeepClone()) .ToList(); if (newMods.SequenceEqual(localAvailableMods)) return; localAvailableMods = newMods; Scheduler.AddOnce(loadPanels); } private CancellationTokenSource? cancellationTokenSource; private void loadPanels() { cancellationTokenSource?.Cancel(); var panels = localAvailableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0))); Task? loadTask; latestLoadTask = loadTask = LoadComponentsAsync(panels, loaded => { panelFlow.ChildrenEnumerable = loaded; updateState(); foreach (var panel in panelFlow) { panel.Active.BindValueChanged(_ => panelStateChanged(panel)); } }, (cancellationTokenSource = new CancellationTokenSource()).Token); loadTask.ContinueWith(_ => { if (loadTask == latestLoadTask) latestLoadTask = null; }); } private void updateState() { foreach (var panel in panelFlow) { panel.Active.Value = SelectedMods.Contains(panel.Mod); panel.ApplyFilter(Filter); } if (toggleAllCheckbox != null && !SelectionAnimationRunning) { toggleAllCheckbox.Alpha = panelFlow.Any(panel => !panel.Filtered.Value) ? 1 : 0; toggleAllCheckbox.Current.Value = panelFlow.Where(panel => !panel.Filtered.Value).All(panel => panel.Active.Value); } } /// /// This flag helps to determine the source of changes to . /// If the value is false, then are changing due to a user selection on the UI. /// If the value is true, then are changing due to an external call. /// private bool externalSelectionUpdateInProgress; private void panelStateChanged(ModPanel panel) { if (externalSelectionUpdateInProgress) return; var newSelectedMods = panel.Active.Value ? SelectedMods.Append(panel.Mod) : SelectedMods.Except(panel.Mod.Yield()); SelectedMods = newSelectedMods.ToArray(); updateState(); SelectionChangedByUser?.Invoke(); } /// /// Adjusts the set of selected mods in this column to match the passed in . /// /// /// This method exists to be able to receive mod instances that come from potentially-external sources and to copy the changes across to this column's state. /// uses this to substitute any external mod references in /// to references that are owned by this column. /// internal void SetSelection(IReadOnlyList mods) { externalSelectionUpdateInProgress = true; var newSelection = new List(); foreach (var mod in localAvailableMods) { var matchingSelectedMod = mods.SingleOrDefault(selected => selected.GetType() == mod.GetType()); if (matchingSelectedMod != null) { mod.CopyFrom(matchingSelectedMod); newSelection.Add(mod); } else { mod.ResetSettingsToDefaults(); } } SelectedMods = newSelection; updateState(); externalSelectionUpdateInProgress = false; } #region Bulk select / deselect private const double initial_multiple_selection_delay = 120; private double selectionDelay = initial_multiple_selection_delay; private double lastSelection; private readonly Queue pendingSelectionOperations = new Queue(); protected bool SelectionAnimationRunning => pendingSelectionOperations.Count > 0; protected override void Update() { base.Update(); if (selectionDelay == initial_multiple_selection_delay || Time.Current - lastSelection >= selectionDelay) { if (pendingSelectionOperations.TryDequeue(out var dequeuedAction)) { dequeuedAction(); // each time we play an animation, we decrease the time until the next animation (to ramp the visual and audible elements). selectionDelay = Math.Max(30, selectionDelay * 0.8f); lastSelection = Time.Current; } else { // reset the selection delay after all animations have been completed. // this will cause the next action to be immediately performed. selectionDelay = initial_multiple_selection_delay; } } } /// /// Selects all mods. /// public void SelectAll() { pendingSelectionOperations.Clear(); foreach (var button in panelFlow.Where(b => !b.Active.Value && !b.Filtered.Value)) pendingSelectionOperations.Enqueue(() => button.Active.Value = true); } /// /// Deselects all mods. /// public void DeselectAll() { pendingSelectionOperations.Clear(); foreach (var button in panelFlow.Where(b => b.Active.Value && !b.Filtered.Value)) pendingSelectionOperations.Enqueue(() => button.Active.Value = false); } /// /// Run any delayed selections (due to animation) immediately to leave mods in a good (final) state. /// public void FlushPendingSelections() { while (pendingSelectionOperations.TryDequeue(out var dequeuedAction)) dequeuedAction(); } private class ToggleAllCheckbox : OsuCheckbox { private Color4 accentColour; public Color4 AccentColour { get => accentColour; set { accentColour = value; updateState(); } } private Color4 accentHoverColour; public Color4 AccentHoverColour { get => accentHoverColour; set { accentHoverColour = value; updateState(); } } private readonly ModColumn column; public ToggleAllCheckbox(ModColumn column) : base(false) { this.column = column; } protected override void ApplyLabelParameters(SpriteText text) { base.ApplyLabelParameters(text); text.Font = text.Font.With(weight: FontWeight.SemiBold); } [BackgroundDependencyLoader] private void load() { updateState(); } private void updateState() { Nub.AccentColour = AccentColour; Nub.GlowingAccentColour = AccentHoverColour; Nub.GlowColour = AccentHoverColour.Opacity(0.2f); } protected override void OnUserChange(bool value) { if (value) column.SelectAll(); else column.DeselectAll(); } } #endregion #region Keyboard selection support protected override bool OnKeyDown(KeyDownEvent e) { if (e.ControlPressed || e.AltPressed || e.SuperPressed) return false; if (toggleKeys == null) return false; int index = Array.IndexOf(toggleKeys, e.Key); if (index < 0) return false; var panel = panelFlow.ElementAtOrDefault(index); if (panel == null || panel.Filtered.Value) return false; panel.Active.Toggle(); return true; } #endregion } }