// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Taiko.Skinning.Default; using osu.Game.Skinning; namespace osu.Game.Rulesets.Taiko.Objects.Drawables { public class DrawableDrumRollTick : DrawableTaikoStrongHitObject { /// /// The hit type corresponding to the that the user pressed to hit this . /// public HitType JudgementType; public DrawableDrumRollTick(DrumRollTick tick) : base(tick) { FillMode = FillMode.Fit; } protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.DrumRollTick), _ => new TickPiece { Filled = HitObject.FirstTick }); protected override double MaximumJudgementOffset => HitObject.HitWindow; protected override void CheckForResult(bool userTriggered, double timeOffset) { if (!userTriggered) { if (timeOffset > HitObject.HitWindow) ApplyResult(r => r.Type = r.Judgement.MinResult); return; } if (Math.Abs(timeOffset) > HitObject.HitWindow) return; ApplyResult(r => r.Type = r.Judgement.MaxResult); } protected override void UpdateHitStateTransforms(ArmedState state) { switch (state) { case ArmedState.Hit: this.ScaleTo(0, 100, Easing.OutQuint); break; } } public override bool OnPressed(TaikoAction action) { JudgementType = action == TaikoAction.LeftRim || action == TaikoAction.RightRim ? HitType.Rim : HitType.Centre; return UpdateResult(true); } protected override DrawableStrongNestedHit CreateStrongNestedHit(StrongNestedHitObject hitObject) => new StrongNestedHit(hitObject, this); private class StrongNestedHit : DrawableStrongNestedHit { public StrongNestedHit(StrongNestedHitObject nestedHit, DrawableDrumRollTick tick) : base(nestedHit, tick) { } protected override void CheckForResult(bool userTriggered, double timeOffset) { if (!MainObject.Judged) return; ApplyResult(r => r.Type = MainObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult); } public override bool OnPressed(TaikoAction action) => false; } } }