// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osuTK; namespace osu.Game.Screens.Play.HUD { public class DefaultComboCounter : RollingCounter, IComboCounter { private readonly Vector2 offset = new Vector2(20, 5); [Resolved(canBeNull: true)] private HUDOverlay hud { get; set; } public DefaultComboCounter() { Current.Value = DisplayedCount = 0; } [BackgroundDependencyLoader] private void load(OsuColour colours) => Colour = colours.BlueLighter; protected override void Update() { base.Update(); if (hud?.ScoreCounter.Drawable is DefaultScoreCounter score) { // for now align with the score counter. eventually this will be user customisable. Position = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.TopRight) + offset; } } protected override string FormatCount(int count) { return $@"{count}x"; } protected override double GetProportionalDuration(int currentValue, int newValue) { return Math.Abs(currentValue - newValue) * RollingDuration * 100.0f; } protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(s => s.Font = s.Font.With(size: 20f)); } }