// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Screens; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Online.Multiplayer; using osu.Game.Overlays; using osu.Game.Rulesets.Mods; using osu.Game.Screens.Play; namespace osu.Game.Screens.Multi.Match { [Cached(typeof(IPreviewTrackOwner))] public abstract class RoomSubScreen : MultiplayerSubScreen, IPreviewTrackOwner { protected readonly Bindable SelectedItem = new Bindable(); public override bool DisallowExternalBeatmapRulesetChanges => true; private SampleChannel sampleStart; [Resolved(typeof(Room), nameof(Room.Playlist))] protected BindableList Playlist { get; private set; } [Resolved] private MusicController music { get; set; } [Resolved] private BeatmapManager beatmapManager { get; set; } [Resolved(canBeNull: true)] protected Multiplayer Multiplayer { get; private set; } private IBindable> managerUpdated; [BackgroundDependencyLoader] private void load(AudioManager audio) { sampleStart = audio.Samples.Get(@"SongSelect/confirm-selection"); } protected override void LoadComplete() { base.LoadComplete(); SelectedItem.BindValueChanged(_ => Scheduler.AddOnce(selectedItemChanged)); SelectedItem.Value = Playlist.FirstOrDefault(); managerUpdated = beatmapManager.ItemUpdated.GetBoundCopy(); managerUpdated.BindValueChanged(beatmapUpdated); } public override void OnEntering(IScreen last) { base.OnEntering(last); beginHandlingTrack(); } public override void OnSuspending(IScreen next) { endHandlingTrack(); base.OnSuspending(next); } public override void OnResuming(IScreen last) { base.OnResuming(last); beginHandlingTrack(); } public override bool OnExiting(IScreen next) { RoomManager?.PartRoom(); Mods.Value = Array.Empty(); endHandlingTrack(); return base.OnExiting(next); } protected void StartPlay(Func player) { sampleStart?.Play(); Multiplayer?.Push(new PlayerLoader(player)); } private void selectedItemChanged() { updateWorkingBeatmap(); var item = SelectedItem.Value; Mods.Value = item?.RequiredMods?.ToArray() ?? Array.Empty(); if (item?.Ruleset != null) Ruleset.Value = item.Ruleset.Value; } private void beatmapUpdated(ValueChangedEvent> weakSet) => Schedule(updateWorkingBeatmap); private void updateWorkingBeatmap() { var beatmap = SelectedItem.Value?.Beatmap.Value; // Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info var localBeatmap = beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID); Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap); } private void beginHandlingTrack() { Beatmap.BindValueChanged(applyLoopingToTrack, true); } private void endHandlingTrack() { Beatmap.ValueChanged -= applyLoopingToTrack; cancelTrackLooping(); } private void applyLoopingToTrack(ValueChangedEvent _ = null) { if (!this.IsCurrentScreen()) return; var track = Beatmap.Value?.Track; if (track != null) { track.RestartPoint = Beatmap.Value.Metadata.PreviewTime; track.Looping = true; music?.EnsurePlayingSomething(); } } private void cancelTrackLooping() { var track = Beatmap?.Value?.Track; if (track != null) { track.Looping = false; track.RestartPoint = 0; } } } }