// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Beatmaps.Drawables; namespace osu.Game.Screens.Multi.Components { public class MultiplayerBackgroundSprite : MultiplayerComposite { [BackgroundDependencyLoader] private void load() { UpdateableBeatmapBackgroundSprite sprite; InternalChild = sprite = CreateBackgroundSprite(); CurrentItem.BindValueChanged(item => sprite.Beatmap.Value = item.NewValue?.Beatmap, true); } protected virtual UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new UpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both }; } }