// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; namespace osu.Game.Localisation { public static class FirstRunSetupBeatmapScreenStrings { private const string prefix = @"osu.Game.Resources.Localisation.FirstRunSetupBeatmapScreen"; /// /// "Obtaining Beatmaps" /// public static LocalisableString Header => new TranslatableString(getKey(@"header"), @"Obtaining Beatmaps"); /// /// ""Beatmaps" are what we call sets of playable levels. osu! doesn't come with any beatmaps pre-loaded. This step will help you get started on your beatmap collection." /// public static LocalisableString Description => new TranslatableString(getKey(@"description"), @"""Beatmaps"" are what we call sets of playable levels. osu! doesn't come with any beatmaps pre-loaded. This step will help you get started on your beatmap collection."); /// /// "If you are a new player, we recommend playing through the tutorial to get accustomed to the gameplay." /// public static LocalisableString TutorialDescription => new TranslatableString(getKey(@"tutorial_description"), @"If you are a new player, we recommend playing through the tutorial to get accustomed to the gameplay."); /// /// "Get the osu! tutorial" /// public static LocalisableString TutorialButton => new TranslatableString(getKey(@"tutorial_button"), @"Get the osu! tutorial"); /// /// "To get you started, we have some recommended beatmaps." /// public static LocalisableString BundledDescription => new TranslatableString(getKey(@"bundled_description"), @"To get you started, we have some recommended beatmaps."); /// /// "Get recommended beatmaps" /// public static LocalisableString BundledButton => new TranslatableString(getKey(@"bundled_button"), @"Get recommended beatmaps"); /// /// "Beatmaps will be downloaded in the background. You can continue with setup while this happens!" /// public static LocalisableString DownloadingInBackground => new TranslatableString(getKey(@"downloading_in_background"), @"Beatmaps will be downloaded in the background. You can continue with setup while this happens!"); /// /// "You can also obtain more beatmaps from the main menu "browse" button at any time." /// public static LocalisableString ObtainMoreBeatmaps => new TranslatableString(getKey(@"obtain_more_beatmaps"), @"You can also obtain more beatmaps from the main menu ""browse"" button at any time."); /// /// "You currently have {0} beatmap(s) loaded!" /// public static LocalisableString CurrentlyLoadedBeatmaps(int beatmaps) => new TranslatableString(getKey(@"currently_loaded_beatmaps"), @"You currently have {0} beatmap(s) loaded!", beatmaps); private static string getKey(string key) => $@"{prefix}:{key}"; } }