// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Framework.Timing; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD; using osu.Game.Tests.Gameplay; using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { public partial class TestSceneSkinnableHUDOverlay : SkinnableTestScene { private HUDOverlay hudOverlay; [Cached(typeof(ScoreProcessor))] private ScoreProcessor scoreProcessor => gameplayState.ScoreProcessor; [Cached(typeof(HealthProcessor))] private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); [Cached] private GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset()); [Cached(typeof(IGameplayClock))] private readonly IGameplayClock gameplayClock = new GameplayClockContainer(new FramedClock()); private IEnumerable hudOverlays => CreatedDrawables.OfType(); // best way to check without exposing. private Drawable hideTarget => hudOverlay.KeyCounter; private Drawable keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType>().Single(); [Test] public void TestComboCounterIncrementing() { createNew(); AddRepeatStep("increase combo", () => scoreProcessor.Combo.Value++, 10); AddStep("reset combo", () => scoreProcessor.Combo.Value = 0); } [Test] public void TestFadesInOnLoadComplete() { float? initialAlpha = null; createNew(h => h.OnLoadComplete += _ => initialAlpha = hideTarget.Alpha); AddUntilStep("wait for load", () => hudOverlay.IsAlive); AddAssert("initial alpha was less than 1", () => initialAlpha < 1); } [Test] public void TestHideExternally() { createNew(); AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false)); AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent); AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent); // Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above. AddAssert("key counter flow not affected", () => keyCounterFlow.IsPresent); } private void createNew(Action action = null) { AddStep("create overlay", () => { SetContents(_ => { hudOverlay = new HUDOverlay(null, Array.Empty()); // Add any key just to display the key counter visually. hudOverlay.KeyCounter.Add(new KeyCounterKeyboardTrigger(Key.Space)); action?.Invoke(hudOverlay); return hudOverlay; }); }); } protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); } }