// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Utils; using osu.Game.Screens.Menu; using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual.Menus { [TestFixture] public partial class TestSceneStarFountain : OsuTestScene { [Test] public void TestMenu() { AddStep("make fountains", () => { Children = new[] { new StarFountain { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, X = 200, }, new StarFountain { Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, X = -200, }, }; }); AddRepeatStep("activate fountains sometimes", () => { foreach (var fountain in Children.OfType()) { if (RNG.NextSingle() > 0.8f) fountain.Shoot(RNG.Next(-1, 2)); } }, 150); } [Test] public void TestGameplay() { AddStep("make fountains", () => { Children = new[] { new KiaiGameplayFountains.GameplayStarFountain { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, X = 75, }, new KiaiGameplayFountains.GameplayStarFountain { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, X = -75, }, }; }); AddStep("activate fountains", () => { ((StarFountain)Children[0]).Shoot(1); ((StarFountain)Children[1]).Shoot(-1); }); } } }