// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Taiko.Objects { public class BarLine : TaikoHitObject, IBarLine { private HitObjectProperty<bool> major; public Bindable<bool> MajorBindable => major.Bindable; public bool Major { get => major.Value; set => major.Value = value; } public override Judgement CreateJudgement() => new IgnoreJudgement(); } }