// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Overlays.Settings; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.UI; using osu.Game.Utils; namespace osu.Game.Rulesets.Osu.Mods { public class OsuModNoScope : ModNoScope, IUpdatableByPlayfield, IApplicableToBeatmap { public override string Description => "Where's the cursor?"; private PeriodTracker spinnerPeriods; [SettingSource( "Hidden at combo", "The combo count at which the cursor becomes completely hidden", SettingControlType = typeof(SettingsSlider) )] public override BindableInt HiddenComboCount { get; } = new BindableInt { Default = 10, Value = 10, MinValue = 0, MaxValue = 50, }; public void ApplyToBeatmap(IBeatmap beatmap) { spinnerPeriods = new PeriodTracker(beatmap.HitObjects.OfType().Select(b => new Period(b.StartTime - TRANSITION_DURATION, b.EndTime))); } public void Update(Playfield playfield) { bool shouldAlwaysShowCursor = IsBreakTime.Value || spinnerPeriods.IsInAny(playfield.Clock.CurrentTime); float targetAlpha = shouldAlwaysShowCursor ? 1 : ComboBasedAlpha; playfield.Cursor.Alpha = (float)Interpolation.Lerp(playfield.Cursor.Alpha, targetAlpha, Math.Clamp(playfield.Time.Elapsed / TRANSITION_DURATION, 0, 1)); } } }