// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate { public enum MasterClockState { /// /// The master clock is synchronised with at least one player clock. /// Synchronised, /// /// The master clock is too far ahead of any player clock and needs to slow down. /// TooFarAhead } }