// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using System.Linq; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Utils; namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy { internal class EndTimeObjectPatternGenerator : PatternGenerator { private readonly int endTime; private readonly PatternType convertType; public EndTimeObjectPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern) : base(random, hitObject, beatmap, previousPattern, totalColumns) { endTime = (int)((HitObject as IHasDuration)?.EndTime ?? 0); convertType = PreviousPattern.ColumnWithObjects == TotalColumns ? PatternType.None : PatternType.ForceNotStack; } public override IEnumerable Generate() { yield return generate(); } private Pattern generate() { var pattern = new Pattern(); bool generateHold = endTime - HitObject.StartTime >= 100; switch (TotalColumns) { case 8 when HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000: addToPattern(pattern, 0, generateHold); break; case 8: addToPattern(pattern, getRandomColumn(), generateHold); break; default: addToPattern(pattern, getRandomColumn(0), generateHold); break; } return pattern; } private int getRandomColumn(int? lowerBound = null) { if ((convertType & PatternType.ForceNotStack) > 0) return FindAvailableColumn(GetRandomColumn(lowerBound), lowerBound, patterns: PreviousPattern); return FindAvailableColumn(GetRandomColumn(lowerBound), lowerBound); } /// /// Constructs and adds a note to a pattern. /// /// The pattern to add to. /// The column to add the note to. /// Whether to add a hold note. private void addToPattern(Pattern pattern, int column, bool holdNote) { ManiaHitObject newObject; if (holdNote) { newObject = new HoldNote { StartTime = HitObject.StartTime, Duration = endTime - HitObject.StartTime, Column = column, Samples = HitObject.Samples, NodeSamples = (HitObject as IHasRepeats)?.NodeSamples }; } else { newObject = new Note { StartTime = HitObject.StartTime, Samples = HitObject.Samples, Column = column }; } pattern.Add(newObject); } } }