// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Bindings; using osu.Framework.MathUtils; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Judgements; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects.Drawable; using osu.Game.Rulesets.Catch.Replays; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Catch.UI { public class CatcherArea : Container { public const float CATCHER_SIZE = 106.75f; protected internal readonly Catcher MovableCatcher; public Func> CreateDrawableRepresentation; public Container ExplodingFruitTarget { set => MovableCatcher.ExplodingFruitTarget = value; } public CatcherArea(BeatmapDifficulty difficulty = null) { RelativeSizeAxes = Axes.X; Height = CATCHER_SIZE; Child = MovableCatcher = new Catcher(difficulty) { AdditiveTarget = this, }; } private DrawableCatchHitObject lastPlateableFruit; public void OnResult(DrawableCatchHitObject fruit, JudgementResult result) { void runAfterLoaded(Action action) { if (lastPlateableFruit == null) return; // this is required to make this run after the last caught fruit runs updateState() at least once. // TODO: find a better alternative if (lastPlateableFruit.IsLoaded) action(); else lastPlateableFruit.OnLoadComplete += _ => action(); } if (result.IsHit && fruit.CanBePlated) { var caughtFruit = (DrawableCatchHitObject)CreateDrawableRepresentation?.Invoke(fruit.HitObject); if (caughtFruit == null) return; caughtFruit.RelativePositionAxes = Axes.None; caughtFruit.Position = new Vector2(MovableCatcher.ToLocalSpace(fruit.ScreenSpaceDrawQuad.Centre).X - MovableCatcher.DrawSize.X / 2, 0); caughtFruit.Anchor = Anchor.TopCentre; caughtFruit.Origin = Anchor.Centre; caughtFruit.Scale *= 0.7f; caughtFruit.LifetimeEnd = double.MaxValue; MovableCatcher.Add(caughtFruit); lastPlateableFruit = caughtFruit; if (!fruit.StaysOnPlate) runAfterLoaded(() => MovableCatcher.Explode(caughtFruit)); } if (fruit.HitObject.LastInCombo) { if (((CatchJudgement)result.Judgement).ShouldExplodeFor(result)) runAfterLoaded(() => MovableCatcher.Explode()); else MovableCatcher.Drop(); } } protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); var state = (GetContainingInputManager().CurrentState as RulesetInputManagerInputState)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState; if (state?.CatcherX != null) MovableCatcher.X = state.CatcherX.Value; } public bool OnReleased(CatchAction action) => false; public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj); public static float GetCatcherSize(BeatmapDifficulty difficulty) { return CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5); } public class Catcher : Container, IKeyBindingHandler { /// /// Width of the area that can be used to attempt catches during gameplay. /// internal float CatchWidth => CATCHER_SIZE * Math.Abs(Scale.X); private Container caughtFruit; public Container ExplodingFruitTarget; public Container AdditiveTarget; public Catcher(BeatmapDifficulty difficulty = null) { RelativePositionAxes = Axes.X; X = 0.5f; Origin = Anchor.TopCentre; Anchor = Anchor.TopLeft; Size = new Vector2(CATCHER_SIZE); if (difficulty != null) Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5); } [BackgroundDependencyLoader] private void load() { Children = new[] { caughtFruit = new Container { Anchor = Anchor.TopCentre, Origin = Anchor.BottomCentre, }, createCatcherSprite(), }; } private int currentDirection; private bool dashing; protected bool Dashing { get => dashing; set { if (value == dashing) return; dashing = value; Trail |= dashing; } } private bool trail; /// /// Activate or deactive the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met. /// protected bool Trail { get => trail; set { if (value == trail) return; trail = value; if (Trail) beginTrail(); } } private void beginTrail() { Trail &= dashing || HyperDashing; Trail &= AdditiveTarget != null; if (!Trail) return; var additive = createCatcherSprite(); additive.Anchor = Anchor; additive.OriginPosition = additive.OriginPosition + new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly. additive.Position = Position; additive.Scale = Scale; additive.Colour = HyperDashing ? Color4.Red : Color4.White; additive.RelativePositionAxes = RelativePositionAxes; additive.Blending = BlendingParameters.Additive; AdditiveTarget.Add(additive); additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire(); Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50); } private Drawable createCatcherSprite() => new CatcherSprite(); /// /// Add a caught fruit to the catcher's stack. /// /// The fruit that was caught. public void Add(DrawableHitObject fruit) { float ourRadius = fruit.DrawSize.X / 2 * fruit.Scale.X; float theirRadius = 0; const float allowance = 6; while (caughtFruit.Any(f => f.LifetimeEnd == double.MaxValue && Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2))) { float diff = (ourRadius + theirRadius) / allowance; fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff; fruit.Y -= RNG.NextSingle() * diff; } fruit.X = MathHelper.Clamp(fruit.X, -CATCHER_SIZE / 2, CATCHER_SIZE / 2); caughtFruit.Add(fruit); } /// /// Let the catcher attempt to catch a fruit. /// /// The fruit to catch. /// Whether the catch is possible. public bool AttemptCatch(CatchHitObject fruit) { float halfCatchWidth = CatchWidth * 0.5f; // this stuff wil disappear once we move fruit to non-relative coordinate space in the future. var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH; var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH; var validCatch = catchObjectPosition >= catcherPosition - halfCatchWidth && catchObjectPosition <= catcherPosition + halfCatchWidth; if (validCatch && fruit.HyperDash) { var target = fruit.HyperDashTarget; double timeDifference = target.StartTime - fruit.StartTime; double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition; double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0); SetHyperDashState(Math.Abs(velocity), target.X); } else { SetHyperDashState(); } return validCatch; } private double hyperDashModifier = 1; private int hyperDashDirection; private float hyperDashTargetPosition; /// /// Whether we are hyper-dashing or not. /// public bool HyperDashing => hyperDashModifier != 1; /// /// Set hyper-dash state. /// /// The speed multiplier. If this is less or equals to 1, this catcher will be non-hyper-dashing state. /// When this catcher crosses this position, this catcher ends hyper-dashing. public void SetHyperDashState(double modifier = 1, float targetPosition = -1) { const float hyper_dash_transition_length = 180; bool previouslyHyperDashing = HyperDashing; if (modifier <= 1 || X == targetPosition) { hyperDashModifier = 1; hyperDashDirection = 0; if (previouslyHyperDashing) { this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint); this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint); } } else { hyperDashModifier = modifier; hyperDashDirection = Math.Sign(targetPosition - X); hyperDashTargetPosition = targetPosition; if (!previouslyHyperDashing) { this.FadeColour(Color4.OrangeRed, hyper_dash_transition_length, Easing.OutQuint); this.FadeTo(0.2f, hyper_dash_transition_length, Easing.OutQuint); Trail = true; } } } public bool OnPressed(CatchAction action) { switch (action) { case CatchAction.MoveLeft: currentDirection--; return true; case CatchAction.MoveRight: currentDirection++; return true; case CatchAction.Dash: Dashing = true; return true; } return false; } public bool OnReleased(CatchAction action) { switch (action) { case CatchAction.MoveLeft: currentDirection++; return true; case CatchAction.MoveRight: currentDirection--; return true; case CatchAction.Dash: Dashing = false; return true; } return false; } /// /// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable. /// public const double BASE_SPEED = 1.0 / 512; protected override void Update() { base.Update(); if (currentDirection == 0) return; var direction = Math.Sign(currentDirection); double dashModifier = Dashing ? 1 : 0.5; double speed = BASE_SPEED * dashModifier * hyperDashModifier; Scale = new Vector2(Math.Abs(Scale.X) * direction, Scale.Y); X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * speed, 0, 1); // Correct overshooting. if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) || (hyperDashDirection < 0 && hyperDashTargetPosition > X)) { X = hyperDashTargetPosition; SetHyperDashState(); } } /// /// Drop any fruit off the plate. /// public void Drop() { var fruit = caughtFruit.ToArray(); foreach (var f in fruit) { if (ExplodingFruitTarget != null) { f.Anchor = Anchor.TopLeft; f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget); caughtFruit.Remove(f); ExplodingFruitTarget.Add(f); } f.MoveToY(f.Y + 75, 750, Easing.InSine); f.FadeOut(750); f.Expire(); } } /// /// Explode any fruit off the plate. /// public void Explode() { foreach (var f in caughtFruit.ToArray()) Explode(f); } public void Explode(DrawableHitObject fruit) { var originalX = fruit.X * Scale.X; if (ExplodingFruitTarget != null) { fruit.Anchor = Anchor.TopLeft; fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget); if (!caughtFruit.Remove(fruit)) // we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling). // this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice. return; ExplodingFruitTarget.Add(fruit); } fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine).Then().MoveToY(fruit.Y + 50, 500, Easing.InSine); fruit.MoveToX(fruit.X + originalX * 6, 1000); fruit.FadeOut(750); fruit.Expire(); } } } }