// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable enable using System; using System.Collections.Generic; using System.Linq; using JetBrains.Annotations; using osu.Game.Online.API; namespace osu.Game.Online.RealtimeMultiplayer { [Serializable] public class MultiplayerRoomSettings : IEquatable { public int BeatmapID { get; set; } public int RulesetID { get; set; } public string BeatmapChecksum { get; set; } = string.Empty; public string Name { get; set; } = "Unnamed room"; [NotNull] public IEnumerable Mods { get; set; } = Enumerable.Empty(); public bool Equals(MultiplayerRoomSettings other) => BeatmapID == other.BeatmapID && BeatmapChecksum == other.BeatmapChecksum && Mods.SequenceEqual(other.Mods) && RulesetID == other.RulesetID && Name.Equals(other.Name, StringComparison.Ordinal); public override string ToString() => $"Name:{Name} Beatmap:{BeatmapID} ({BeatmapChecksum}) Mods:{string.Join(',', Mods)} Ruleset:{RulesetID}"; } }