// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD; using osu.Game.Skinning; namespace osu.Game.Tests.Visual.Gameplay { [TestFixture] public class TestSceneSongProgress : SkinnableHUDComponentTestScene { private GameplayClockContainer gameplayClockContainer = null!; private const double skip_target_time = -2000; [BackgroundDependencyLoader] private void load() { Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); Add(gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, skip_target_time)); Dependencies.CacheAs(gameplayClockContainer); } [SetUpSteps] public void SetupSteps() { AddStep("reset clock", () => gameplayClockContainer.Reset()); AddStep("set hit objects", setHitObjects); } [Test] public void TestDisplay() { AddStep("seek to intro", () => gameplayClockContainer.Seek(skip_target_time)); AddStep("start", gameplayClockContainer.Start); AddStep("stop", gameplayClockContainer.Stop); } [Test] public void TestToggleSeeking() { DefaultSongProgress getDefaultProgress() => this.ChildrenOfType().Single(); AddStep("allow seeking", () => getDefaultProgress().AllowSeeking.Value = true); AddStep("hide graph", () => getDefaultProgress().ShowGraph.Value = false); AddStep("disallow seeking", () => getDefaultProgress().AllowSeeking.Value = false); AddStep("allow seeking", () => getDefaultProgress().AllowSeeking.Value = true); AddStep("show graph", () => getDefaultProgress().ShowGraph.Value = true); } private void setHitObjects() { var objects = new List(); for (double i = 0; i < 5000; i++) objects.Add(new HitObject { StartTime = i }); this.ChildrenOfType().ForEach(progress => progress.Objects = objects); } protected override Drawable CreateDefaultImplementation() => new DefaultSongProgress(); protected override Drawable CreateLegacyImplementation() => new LegacySongProgress(); } }