// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Timing; using osu.Game.Overlays.Settings; namespace osu.Game.Screens.Edit.Timing { internal class TimingSection : Section { private SettingsSlider bpmSlider; private SettingsEnumDropdown timeSignature; [BackgroundDependencyLoader] private void load() { Flow.AddRange(new Drawable[] { bpmSlider = new BPMSlider { Bindable = new TimingControlPoint().BeatLengthBindable, LabelText = "BPM", }, timeSignature = new SettingsEnumDropdown { LabelText = "Time Signature" }, }); } protected override void OnControlPointChanged(ValueChangedEvent point) { if (point.NewValue != null) { bpmSlider.Bindable = point.NewValue.BeatLengthBindable; timeSignature.Bindable = point.NewValue.TimeSignatureBindable; } } protected override TimingControlPoint CreatePoint() { var reference = Beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(SelectedGroup.Value.Time); return new TimingControlPoint { BeatLength = reference.BeatLength, TimeSignature = reference.TimeSignature }; } private class BPMSlider : SettingsSlider { private const double sane_minimum = 60; private const double sane_maximum = 200; private readonly BindableDouble beatLengthBindable = new BindableDouble(); private BindableDouble bpmBindable; public override Bindable Bindable { get => base.Bindable; set { // incoming will be beat length, not bpm beatLengthBindable.UnbindBindings(); beatLengthBindable.BindTo(value); double initial = beatLengthToBpm(beatLengthBindable.Value); bpmBindable = new BindableDouble(initial) { Default = beatLengthToBpm(beatLengthBindable.Default), }; updateCurrent(initial); bpmBindable.BindValueChanged(bpm => { updateCurrent(bpm.NewValue); beatLengthBindable.Value = beatLengthToBpm(bpm.NewValue); }); base.Bindable = bpmBindable; } } private void updateCurrent(double newValue) { // we use a more sane range for the slider display unless overridden by the user. // if a value comes in outside our range, we should expand temporarily. bpmBindable.MinValue = Math.Min(newValue, sane_minimum); bpmBindable.MaxValue = Math.Max(newValue, sane_maximum); bpmBindable.Value = newValue; } private double beatLengthToBpm(double beatLength) => 60000 / beatLength; } } }