// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using OpenTK; using OpenTK.Graphics; using OpenTK.Input; namespace osu.Game.Screens.Select.Options { public class BeatmapOptionsOverlay : FocusedOverlayContainer { private const float transition_duration = 500; private const float x_position = 0.2f; private const float x_movement = 0.8f; private const float height = 100; private readonly Box holder; private readonly FillFlowContainer buttonsContainer; protected override void PopIn() { base.PopIn(); FadeIn(transition_duration, EasingTypes.OutQuint); if (buttonsContainer.Position.X == 1 || Alpha == 0) buttonsContainer.MoveToX(x_position - x_movement); holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, EasingTypes.OutQuint); buttonsContainer.MoveToX(x_position, transition_duration, EasingTypes.OutQuint); buttonsContainer.TransformSpacingTo(Vector2.Zero, transition_duration, EasingTypes.OutQuint); } protected override void PopOut() { base.PopOut(); holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, EasingTypes.InSine); buttonsContainer.MoveToX(x_position + x_movement, transition_duration, EasingTypes.InSine); buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, EasingTypes.InSine); FadeOut(transition_duration, EasingTypes.InQuint); } public BeatmapOptionsOverlay() { AutoSizeAxes = Axes.Y; RelativeSizeAxes = Axes.X; Anchor = Anchor.BottomLeft; Origin = Anchor.BottomLeft; Children = new Drawable[] { holder = new Box { Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, Height = 0.5f, Scale = new Vector2(1, 0), Colour = Color4.Black.Opacity(0.5f), }, buttonsContainer = new ButtonFlow { Height = height, RelativePositionAxes = Axes.X, AutoSizeAxes = Axes.X, Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, }, }; } /// Text in the first line. /// Text in the second line. /// Colour of the button. /// Icon of the button. /// Hotkey of the button. /// Action the button does. /// /// Lower depth to be put on the left, and higher to be put on the right. /// Notice this is different to ! /// public void AddButton(string firstLine, string secondLine, FontAwesome icon, Color4 colour, Action action, Key? hotkey = null, float depth = 0) { buttonsContainer.Add(new BeatmapOptionsButton { FirstLineText = firstLine, SecondLineText = secondLine, Icon = icon, ButtonColour = colour, Depth = depth, Action = () => { Hide(); action?.Invoke(); }, HotKey = hotkey }); } private class ButtonFlow : FillFlowContainer { protected override IComparer DepthComparer => new ReverseCreationOrderDepthComparer(); protected override IEnumerable FlowingChildren => base.FlowingChildren.Reverse(); public ButtonFlow() { Direction = FillDirection.Horizontal; } } } }