// Copyright (c) 2007-2017 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Framework.Allocation; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Database; namespace osu.Game.Beatmaps.Drawables { public class BeatmapSetCover : Sprite { private readonly BeatmapSetInfo set; public BeatmapSetCover(BeatmapSetInfo set) { this.set = set; } [BackgroundDependencyLoader] private void load(TextureStore textures) { string resource = set.OnlineInfo.Covers.Cover; if (resource != null) Texture = textures.Get(resource); } } }