// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Screens; using osu.Game.Online.API; using osu.Game.Online.Multiplayer; using osu.Game.Screens; using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Tests.Visual.Multiplayer; using osu.Game.Tests.Visual.OnlinePlay; namespace osu.Game.Tests.Visual { /// /// An loadable into s via , /// which provides dependencies for and loads an isolated screen. ///

/// This screen: /// /// Provides a to be resolved as a dependency in the screen, /// which is typically a part of . /// Rebinds the to handle requests via a . /// Provides a for the screen. /// ///

///
public class TestMultiplayerScreenStack : OsuScreen { public Screens.OnlinePlay.Multiplayer.Multiplayer MultiplayerScreen => multiplayerScreen; public TestMultiplayerRoomManager RoomManager => multiplayerScreen.RoomManager; public IScreen CurrentScreen => screenStack.CurrentScreen; public new bool IsLoaded => base.IsLoaded && MultiplayerScreen.IsLoaded; [Cached(typeof(MultiplayerClient))] public readonly TestMultiplayerClient Client; private readonly OsuScreenStack screenStack; private readonly TestMultiplayer multiplayerScreen; public TestMultiplayerScreenStack() { multiplayerScreen = new TestMultiplayer(); InternalChildren = new Drawable[] { Client = new TestMultiplayerClient(RoomManager), screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both } }; screenStack.Push(multiplayerScreen); } [BackgroundDependencyLoader] private void load(IAPIProvider api, OsuGameBase game) { ((DummyAPIAccess)api).HandleRequest = request => multiplayerScreen.RequestsHandler.HandleRequest(request, api.LocalUser.Value, game); } public override bool OnBackButton() => multiplayerScreen.OnBackButton(); public override bool OnExiting(IScreen next) { if (screenStack.CurrentScreen == null) return base.OnExiting(next); screenStack.Exit(); return true; } private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer { public new TestMultiplayerRoomManager RoomManager { get; private set; } public TestRoomRequestsHandler RequestsHandler { get; private set; } protected override RoomManager CreateRoomManager() => RoomManager = new TestMultiplayerRoomManager(RequestsHandler = new TestRoomRequestsHandler()); } } }