// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; namespace osu.Game.Rulesets.Judgements { /// <summary> /// A skinnable judgement element which supports playing an animation from the current point in time. /// </summary> public interface IAnimatableJudgement : IDrawable { /// <summary> /// Start the animation for this judgement from the current point in time. /// </summary> void PlayAnimation(); /// <summary> /// Get proxied content which should be displayed above all hitobjects. /// </summary> Drawable? GetAboveHitObjectsProxiedContent(); } }