// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Screens; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Online.Rooms; using osu.Game.Overlays; using osu.Game.Overlays.Mods; using osu.Game.Rulesets.Mods; using osu.Game.Screens.OnlinePlay.Match.Components; namespace osu.Game.Screens.OnlinePlay.Match { [Cached(typeof(IPreviewTrackOwner))] public abstract class RoomSubScreen : OnlinePlaySubScreen, IPreviewTrackOwner { [Cached(typeof(IBindable))] protected readonly Bindable SelectedItem = new Bindable(); public override bool DisallowExternalBeatmapRulesetChanges => true; /// /// A container that provides controls for selection of user mods. /// This will be shown/hidden automatically when applicable. /// protected Drawable UserModsSection; private Sample sampleStart; /// /// Any mods applied by/to the local user. /// protected readonly Bindable> UserMods = new Bindable>(Array.Empty()); protected readonly IBindable RoomId = new Bindable(); [Resolved] private MusicController music { get; set; } [Resolved] private BeatmapManager beatmapManager { get; set; } [Resolved(canBeNull: true)] protected OnlinePlayScreen ParentScreen { get; private set; } private IBindable> managerUpdated; [Cached] protected OnlinePlayBeatmapAvailabilityTracker BeatmapAvailabilityTracker { get; private set; } protected IBindable BeatmapAvailability => BeatmapAvailabilityTracker.Availability; public readonly Room Room; private readonly bool allowEdit; private ModSelectOverlay userModsSelectOverlay; private RoomSettingsOverlay settingsOverlay; private Drawable mainContent; /// /// Creates a new . /// /// The . /// Whether to allow editing room settings post-creation. protected RoomSubScreen(Room room, bool allowEdit = true) { Room = room; this.allowEdit = allowEdit; Padding = new MarginPadding { Top = Header.HEIGHT }; BeatmapAvailabilityTracker = new OnlinePlayBeatmapAvailabilityTracker { SelectedItem = { BindTarget = SelectedItem } }; RoomId.BindTo(room.RoomID); } [BackgroundDependencyLoader] private void load(AudioManager audio) { sampleStart = audio.Samples.Get(@"SongSelect/confirm-selection"); InternalChildren = new Drawable[] { BeatmapAvailabilityTracker, new GridContainer { RelativeSizeAxes = Axes.Both, RowDimensions = new[] { new Dimension(), new Dimension(GridSizeMode.AutoSize) }, Content = new[] { // Padded main content (drawable room + main content) new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Horizontal = WaveOverlayContainer.WIDTH_PADDING, Bottom = 30 }, Children = new[] { mainContent = new GridContainer { RelativeSizeAxes = Axes.Both, RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize), new Dimension(GridSizeMode.Absolute, 10) }, Content = new[] { new Drawable[] { new DrawableMatchRoom(Room, allowEdit) { MatchingFilter = true, OnEdit = () => settingsOverlay.Show() } }, null, new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Children = new[] { new Container { RelativeSizeAxes = Axes.Both, Masking = true, CornerRadius = 10, Child = new Box { RelativeSizeAxes = Axes.Both, Colour = Color4Extensions.FromHex(@"3e3a44") // This is super temporary. }, }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding(10), Child = CreateMainContent(), }, new Container { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Child = userModsSelectOverlay = new UserModSelectOverlay { SelectedMods = { BindTarget = UserMods }, IsValidMod = _ => false } }, } } } } }, new Container { RelativeSizeAxes = Axes.Both, // Resolves 1px masking errors between the settings overlay and the room panel. Padding = new MarginPadding(-1), Child = settingsOverlay = CreateRoomSettingsOverlay() } }, }, }, // Footer new[] { CreateFooter() } } } }; } protected override void LoadComplete() { base.LoadComplete(); RoomId.BindValueChanged(id => { if (id.NewValue == null) { // A new room is being created. // The main content should be hidden until the settings overlay is hidden, signaling the room is ready to be displayed. mainContent.Hide(); settingsOverlay.Show(); } else { mainContent.Show(); settingsOverlay.Hide(); } }, true); SelectedItem.BindValueChanged(_ => Scheduler.AddOnce(selectedItemChanged)); managerUpdated = beatmapManager.ItemUpdated.GetBoundCopy(); managerUpdated.BindValueChanged(beatmapUpdated); UserMods.BindValueChanged(_ => Scheduler.AddOnce(UpdateMods)); } public override bool OnBackButton() { if (Room.RoomID.Value == null) { // room has not been created yet; exit immediately. return base.OnBackButton(); } if (userModsSelectOverlay.State.Value == Visibility.Visible) { userModsSelectOverlay.Hide(); return true; } if (settingsOverlay.State.Value == Visibility.Visible) { settingsOverlay.Hide(); return true; } return base.OnBackButton(); } protected void ShowUserModSelect() => userModsSelectOverlay.Show(); public override void OnEntering(IScreen last) { base.OnEntering(last); beginHandlingTrack(); } public override void OnSuspending(IScreen next) { endHandlingTrack(); base.OnSuspending(next); } public override void OnResuming(IScreen last) { base.OnResuming(last); beginHandlingTrack(); Scheduler.AddOnce(UpdateMods); } public override bool OnExiting(IScreen next) { RoomManager?.PartRoom(); Mods.Value = Array.Empty(); endHandlingTrack(); return base.OnExiting(next); } protected void StartPlay() { sampleStart?.Play(); // fallback is to allow this class to operate when there is no parent OnlineScreen (testing purposes). var targetScreen = (Screen)ParentScreen ?? this; targetScreen.Push(CreateGameplayScreen()); } /// /// Creates the gameplay screen to be entered. /// /// The screen to enter. protected abstract Screen CreateGameplayScreen(); private void selectedItemChanged() { updateWorkingBeatmap(); var selected = SelectedItem.Value; if (selected == null) return; // Remove any user mods that are no longer allowed. UserMods.Value = UserMods.Value .Where(m => selected.AllowedMods.Any(a => m.GetType() == a.GetType())) .ToList(); UpdateMods(); Ruleset.Value = selected.Ruleset.Value; if (!selected.AllowedMods.Any()) { UserModsSection?.Hide(); userModsSelectOverlay.Hide(); userModsSelectOverlay.IsValidMod = _ => false; } else { UserModsSection?.Show(); userModsSelectOverlay.IsValidMod = m => selected.AllowedMods.Any(a => a.GetType() == m.GetType()); } } private void beatmapUpdated(ValueChangedEvent> weakSet) => Schedule(updateWorkingBeatmap); private void updateWorkingBeatmap() { var beatmap = SelectedItem.Value?.Beatmap.Value; // Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info var localBeatmap = beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID); Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap); } protected virtual void UpdateMods() { if (SelectedItem.Value == null) return; Mods.Value = UserMods.Value.Concat(SelectedItem.Value.RequiredMods).ToList(); } private void beginHandlingTrack() { Beatmap.BindValueChanged(applyLoopingToTrack, true); } private void endHandlingTrack() { Beatmap.ValueChanged -= applyLoopingToTrack; cancelTrackLooping(); } private void applyLoopingToTrack(ValueChangedEvent _ = null) { if (!this.IsCurrentScreen()) return; var track = Beatmap.Value?.Track; if (track != null) { Beatmap.Value.PrepareTrackForPreviewLooping(); music?.EnsurePlayingSomething(); } } private void cancelTrackLooping() { var track = Beatmap?.Value?.Track; if (track != null) track.Looping = false; } protected abstract Drawable CreateMainContent(); protected abstract Drawable CreateFooter(); protected abstract RoomSettingsOverlay CreateRoomSettingsOverlay(); private class UserModSelectOverlay : LocalPlayerModSelectOverlay { } public class UserModSelectButton : PurpleTriangleButton { } } }